Ejemplo n.º 1
0
    // public AudioClip ChoiceSE;
    //AudioSource Aud;

    // Use this for initialization
    void Start()
    {
        this.Shutter = GameObject.Find("Shutter");
        ShutterAnim  = Shutter.GetComponent <Animator>();

        //this.Aud = GetComponent<AudioSource>();
        this.AudShutter = GetComponent <AudioSource>();
        this.TitleStop  = GameObject.Find("TitleAudio").GetComponent <TitleAudio>();
    }
    IEnumerator WaitForNextScene()
    {
        TitleAudio.StopAudio();
        TitleAudio.Select.Play();
        Debug.Log("Waiting");
        yield return(new WaitForSeconds(3f));

        Debug.Log("Loading Scene");
        SceneManager.LoadScene("StoryScene");
    }
Ejemplo n.º 3
0
    //public AudioClip ChoiceSE;
    //AudioSource Aud;

    // Use this for initialization
    void Start()
    {
        this.Shutter   = GameObject.Find("Shutter");
        ShutterAnim    = Shutter.GetComponent <Animator>();
        this.getHelpOn = GameObject.FindGameObjectWithTag("HelpOn");
        this.HelpON    = getHelpOn.GetComponent <HelpON>();

        this.TitleStop = GameObject.Find("TitleAudio").GetComponent <TitleAudio>();


        //this.Aud = GetComponent<AudioSource>();
        this.AudShutter = GetComponent <AudioSource>();
    }