private void CallUpdateResourceUI(TinMinePurchaseEventInfo eventInfo) { UpdateResourceUI(); }
private void UnlockTinMine(TinMinePurchaseEventInfo eventInfo) { TinMineGO.gameObject.SetActive(true); }
private void CallUpdateResourceUI(TinMinePurchaseEventInfo eventInfo) { UpdateResourceUI(); }
private void UnlockTinMine(TinMinePurchaseEventInfo eventInfo) { TinMineGO.gameObject.SetActive(true); }