private static void CopyHitsounds(Arguments arg, TimelineObject tloFrom, TimelineObject tloTo) { // Copy to this tlo tloTo.SampleSet = tloFrom.SampleSet; tloTo.AdditionSet = tloFrom.AdditionSet; tloTo.Normal = tloFrom.Normal; tloTo.Whistle = tloFrom.Whistle; tloTo.Finish = tloFrom.Finish; tloTo.Clap = tloFrom.Clap; if (tloTo.CanCustoms) { tloTo.CustomIndex = tloFrom.CustomIndex; tloTo.SampleVolume = tloFrom.SampleVolume; tloTo.Filename = tloFrom.Filename; } // Copy sliderbody hitsounds if (tloTo.IsSliderHead && tloFrom.IsSliderHead && arg.CopyBodyHitsounds) { tloTo.Origin.Hitsounds = tloFrom.Origin.Hitsounds; tloTo.Origin.SampleSet = tloFrom.Origin.SampleSet; tloTo.Origin.AdditionSet = tloFrom.Origin.AdditionSet; } tloTo.HitsoundsToOrigin(); tloTo.CanCopy = false; }
public void CreateButton(TimelineObject type, Material mat, List <GameObject> targets, bool isActive, bool occupyTile) { ItemType = type; material = mat; goTargets = targets; IsActivated = isActive; OccupyTile = occupyTile; }
public void CreateReceiver(TimelineObject timeline, Material mat, List <GameObject> targs, bool isPresActive, bool occupytile) { ItemType = timeline; material = mat; goTargets = targs; IsActivated = isPresActive; OccupyTile = occupytile; }
void AddTimeline(TimelineObject tl, object filter) { AddObject(tl); timelineToFilter [tl] = filter; if (tl is CategoryTimeline) { eventsTimelines [filter as EventType] = tl as CategoryTimeline; } }
public void CreateLever(TimelineObject type, Material mat, List <GameObject> targets, bool isActive, float vel) { ItemType = type; material = mat; goTargets = targets; IsActivated = isActive; OccupyTile = true; leverChangeVelocity = vel; }
/// <summary> /// Nastavi vsechny potrebne informace o krabici /// </summary> /// <param name="itemType">V jake timeline krabice je</param> /// <param name="presMat">Material pro pritomnost</param> /// <param name="pastMat">material pro minulost</param> /// <param name="bothMat">material pro stav, kdy je zvednuty</param> public void CreateBox(TimelineObject itemType, Material mat) { ItemType = itemType; material = mat; isPickable = true; isPushable = true; ThrowableDistance = 2; movementVelocity = 10; }
public void CreatePreassurePlate(TimelineObject type, Material mat, List <GameObject> targets) { ItemType = type; material = mat; goTargets = targets; IsActivated = false; OccupyTile = false; Debug.Log("PP mat:" + mat); }
public void Save(TimelineObject <T> obj) { if (saves.Count > 0 && obj.Timestamp() <= saves[saves.Count - 1].Timestamp()) { throw new TimelineException("Saving non-sequential timestamp:" + " Previous - " + saves[saves.Count - 1].Timestamp() + " / Tried - " + obj.Timestamp() + "."); } saves.Add(obj); }
public void CreateDoor(TimelineObject time, bool isOp, DoorOpening opening, Material mat, float vel, bool needAll) { ItemType = time; IsOpen = isOp; OpeningMode = opening; material = mat; doorOpeningVelocity = vel; needAllButtons = needAll; }
/// <summary> /// Nastavi vsechny hodnoty generatoru /// </summary> /// <param name="type"></param> /// <param name="presMat"></param> /// <param name="pastMat"></param> /// <param name="bothMat"></param> /// <param name="isOn"></param> /// <param name="areaOfEffect"></param> /// <param name="pickable"></param> /// <param name="pushable"></param> public void CreateGenerator(TimelineObject type, Material mat, bool isOn, int areaOfEffect, bool pickable, bool pushable, float expansionTime, bool alwaysOn) { ItemType = type; material = mat; IsOn = isOn; AreaOfEffect = areaOfEffect; isPickable = pickable; isPushable = pushable; ThrowableDistance = 2; movementVelocity = 5; this.expansionTime = expansionTime; isAlwaysOn = alwaysOn; StartCoroutine(WaitForLevelInit()); }
public void ChangeTileAccessability(Vector3 position, TimelineObject to, bool change) { Tile[] t = GetTile(position); /* * if (to.Equals(TimelineObject.Present)) * t[0].ChangeAccessability(change); * else * t[1].ChangeAccessability(change); */ if (to.Equals(TimelineObject.Present)) { t[0].IsOccupied = change; } else { t[1].IsOccupied = change; } }
private static bool FilterMuteTlo(TimelineObject tloTo, Beatmap beatmapTo, Arguments arg) { // Check whether it's defined if (!tloTo.CanCopy) { return(false); } // Check type if (!(tloTo.IsSliderEnd || tloTo.IsSpinnerEnd)) { return(false); } // Check repeats if (tloTo.Repeat != 1) { return(false); } // Check filter snap // It's at least snap x or worse if the time is not a multiple of snap x / 2 var timingPoint = beatmapTo.BeatmapTiming.GetRedlineAtTime(tloTo.Time - 1); var resnappedTime = beatmapTo.BeatmapTiming.Resnap(tloTo.Time, arg.Snap1, arg.Snap2, false, timingPoint); var beatsFromRedline = (resnappedTime - timingPoint.Offset) / timingPoint.MpB; var dist1 = beatsFromRedline * arg.Snap1 / (arg.Snap1 == 1 ? 4 : 2); var dist2 = beatsFromRedline * arg.Snap2 / (arg.Snap2 == 1 ? 4 : arg.Snap2 == 3 ? 3 : 2); dist1 %= 1; dist2 %= 1; if (Precision.AlmostEquals(dist1, 0) || Precision.AlmostEquals(dist1, 1) || Precision.AlmostEquals(dist2, 0) || Precision.AlmostEquals(dist2, 1)) { return(false); } // Check filter temporal length return(Precision.AlmostBigger(tloTo.Origin.TemporalLength, arg.MinLength * timingPoint.MpB)); }
void AddTimeLine(TimelineObject tl) { AddObject (tl); timelines.Add (tl); }
void AddTimeLine(TimelineObject tl) { AddObject(tl); timelines.Add(tl); }
public TimePeriod(TimelineObject <T> f, TimelineObject <T> s) { first = f; second = s; }
public EditTask(TimelineObject type, string cont) { Type = type; content = cont; }
public void CreateStaticGeometry(TimelineObject type, Material mat) { ItemType = type; material = mat; }