Ejemplo n.º 1
0
    private void Awake()
    {
        SetSingleton();                                                  //set le script en unique ?
        TWNE = gameObject.GetComponent <TimeWithNoEffect>();
        gameover_canvas.SetActive(false);
        winned = false;
        loosed = false;
        paused = false;
        //ici les liens se font direct dans l'éditeur pour + de performance

        /*cam = Camera.main;
         * if (!playerController)
         *  playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
         * if (!planet)
         *  planet = GameObject.FindGameObjectWithTag("planet").transform;
         * if (!canvasLose)
         *  canvasLose = GameObject.FindGameObjectWithTag("lose");
         * if (!canvasPause)
         *  canvasPause = GameObject.FindGameObjectWithTag("pause");
         * textRestart = canvasLose.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>();
         * canvasPressRestart = canvasLose.transform.GetChild(0).gameObject.GetComponent<CanvasGroup>();
         * canvasTrap = canvasLose.transform.GetChild(1).gameObject.GetComponent<CanvasGroup>();
         */
        otherHolePlanet.SetActive(!(idLevel == 0));    //désactive le "trou" si on est au level 1 !
    }
Ejemplo n.º 2
0
 private void Start()
 {
     TWNE = GetComponent <TimeWithNoEffect>();
     SoundManager.GetSingularity.PlayMenuMusic();
     Cursor.visible = false;
     buttonsMainMenu[0].Select();
 }