void LateUpdate() { //Kill player if time expires if (TimeTracker.getTimeAsFloat() <= 0 && !GetIsDead() && !killedByTime) { killedByTime = true; Invoke("resetKilledByTime", 6); StartCoroutine(TakeDamage(100)); } }
void LateUpdate() { //Kill player if time expires if (TimeTracker.getTimeAsFloat() <= 0 && !GetIsDead() && !killedByTime) { killedByTime = true; Invoke("resetKilledByTime", 6); StartCoroutine(TakeDamage(100)); } }