Ejemplo n.º 1
0
 public static HashSet <Tile> ComputeTileInRange(Tile startTile, int rangeMax, bool blockingTile)
 {
     if (rangeMax >= 0)
     {
         HashSet <Tile> TileInRange = new HashSet <Tile> ();
         HashSet <Tile> OpenTiles   = new HashSet <Tile> ();
         OpenTiles.Add(startTile);
         for (int range = 0; range <= rangeMax; range++)
         {
             HashSet <Tile> OpenTilesTemp = new HashSet <Tile> (OpenTiles);
             foreach (Tile Tile in OpenTilesTemp)
             {
                 OpenTiles.Remove(Tile);
                 TileInRange.Add(Tile);
                 //foreach(GameObject TileNeighboor in Tile.GetComponent<Tile>().GetNeighboors(startTile.GetComponent<Tile>().GetClearance()))
                 foreach (Tile TileNeighboor in Tile.GetNeighboors())
                 {
                     if (TileNeighboor.GetFree() == true || blockingTile == false)
                     {
                         OpenTiles.Add(TileNeighboor);
                     }
                 }
             }
         }
         TileInRange.Remove(startTile);
         return(TileInRange);
     }
     else
     {
         Debug.LogError("invalid argument");
         return(null);
     }
 }
Ejemplo n.º 2
0
    public static HashSet <Tile> ComputeTileInRange(SpaceObject ship, bool blockingTile)
    {
        Tile        startTile = ship.GetReferenceTile();
        List <Tile> shipTiles = ship.GetTiles();

        if (startTile.GetComponent <Tile> () == null || ship.GetMoveRange() < 0)
        {
            Debug.LogError("invalid argument");
            return(null);
        }

        HashSet <Tile> TilesInRange     = new HashSet <Tile> ();
        HashSet <Tile> TilesInRangeTemp = new HashSet <Tile> ();
        HashSet <Tile> OpenTiles        = new HashSet <Tile> ();

        /*foreach (GameObject shipTile in shipTiles)
         *      OpenTiles.Add (shipTile);*/
        OpenTiles.Add(startTile);

        for (int range = 0; range <= ship.GetMoveRange(); range++)
        {
            HashSet <Tile> OpenTilesTemp = new HashSet <Tile> (OpenTiles);
            foreach (Tile currentOpenTile in OpenTilesTemp)
            {
                List <Tile> currentOpenTileNeighboors = currentOpenTile.GetNeighboors(ship.GetClearance());
                OpenTiles.Remove(currentOpenTile);
                TilesInRange.Add(currentOpenTile);
                //Debug.Log("TilesInRange.count = " +TilesInRange.Count);
                //Debug.Log("currentOpenTileNeighboors.count = " +currentOpenTileNeighboors.Count);
                foreach (Tile TileNeighboor in currentOpenTileNeighboors)
                {
                    if ((TileNeighboor.GetFree() == true || TileNeighboor.GetSpaceObjectOnTile() == ship || blockingTile == false) && OpenTiles.Contains(TileNeighboor) == false)
                    {
                        OpenTiles.Add(TileNeighboor);
                    }
                }
            }
        }
        TilesInRangeTemp = new HashSet <Tile> (TilesInRange);
        foreach (Tile rangeTile in TilesInRangeTemp)
        {
            if (ship.GetClearance() > 1)
            {
                foreach (Tile boxTile in Utilities.RecoverBox(rangeTile, ship.GetClearance()))
                {
                    if (TilesInRange.Contains(boxTile) == false && (boxTile.GetFree() == true || blockingTile == false))
                    {
                        TilesInRange.Add(boxTile);
                    }
                }
            }
            else
            {
                TilesInRange.Add(rangeTile);
            }
        }
        return(TilesInRange);
    }