/// <summary> /// /// </summary> void Start() { _graph = _tileGraph.Graph; _verts = _tileGraph.VertexObjects; _map = _tileSet.CreateMap(); _model = TileModel.CreateFromGraph(_map, _graph, _seed); _model.AssignedCallback = OnAssigned; _model.ReducedCallback = OnReduced; _status = CollapseStatus.Incomplete; AssignBoundary(); int vertex = 5; int tileIndex = _model.GetAssignedTile(vertex); var tile = _tileSet[tileIndex]; // if(tile.Labels[0] == "1") // create a fixed join between vertex onbjecgs //_tileSet[] }