void Start() { fb.setDirectory(Application.streamingAssetsPath); fb.guiSkin = skins[0]; fb.fileTexture = file; fb.directoryTexture = folder; fb.backTexture = back; fb.driveTexture = drive; fb.showSearch = true; fb.setLayout(1); fb.searchRecursively = true; tileMapGame = FindObjectOfType <TileMapGameBahaviour>(); }
void Start() { m_tileMap = FindObjectOfType <TileMapBehaviour>(); m_tileMapGame = FindObjectOfType <TileMapGameBahaviour>(); }