Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin(transformMatrix: _camera.Transform);

            layer.Draw(spriteBatch);

            foreach (var sprite in sprites)
            {
                sprite.Draw(spriteBatch);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, ScreenHelper.Camera.TransformMatrix);

            layer.Draw(spriteBatch);

            cursor.DrawSquares(spriteBatch);
            cursor.DrawArrow(spriteBatch);

            layer.Entities.Draw(spriteBatch);

            cursor.Draw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }