/// <summary> /// Assumes the selected character has already been defined. /// </summary> public void PrimeSpell(SpellData spell) { primedSpell = spell; tileHighlighter.ClearHighlightedTiles(); tileHighlighter.HighlightTile(selectedCharacter.currTile, HighlightStyle.Border, Color.green); tileHighlighter.HighlightTilesInRange(selectedCharacter.currTile, primedSpell.targetRange, new Color(0f, 0.5f, 1f), false); }
/// <summary> /// Assumes the selected character has already been defined. /// </summary> public void PrimeSpell(SpellData spell) { primedSpell = spell; tileHighlighter.HighlightTile(selectedCharacter.currTile, HighlightStyle.Border, Color.green); }