Ejemplo n.º 1
0
        public void ScatterTiles(int tileX, int tileY, int radius, int scatterRadius)
        {
            int  toX, toY, style = 0;
            Tile froTile;

            for (int i = tileX - radius; i <= tileX + radius; i++)
            {
                for (int j = tileY - radius; j <= tileY + radius; j++)
                {
                    float xDist = i - tileX;
                    float yDist = j - tileY;
                    if ((xDist * xDist) + (yDist * yDist) > (radius * radius))
                    {
                        continue;
                    }                                                                                           // Crude

                    froTile = Main.tile[i, j];
                    if (froTile == null)
                    {
                        continue;
                    }
                    if (!TileHelpers.IsSolid(froTile, true, true))
                    {
                        continue;
                    }
                    if (TileHelpers.IsWire(froTile))
                    {
                        continue;
                    }
                    if (froTile.lava())
                    {
                        continue;
                    }
                    if (TileHelpers.IsNotVanillaBombable(i, j))
                    {
                        continue;
                    }

                    var tileData = TileObjectData.GetTileData(froTile);
                    if (tileData != null && (tileData.Width > 1 || tileData.Height > 1))
                    {
                        continue;
                    }

                    if (!TileFinderHelpers.FindNearbyRandomMatch(TilePattern.NonSolid,
                                                                 tileX,
                                                                 tileY,
                                                                 scatterRadius,
                                                                 100,
                                                                 false,
                                                                 out toX,
                                                                 out toY))
                    {
                        break;
                    }

                    try {
                        style = TileObjectData.GetTileStyle(froTile);
                    } catch (Exception) {
                        style = 0;
                    }

                    int oldType = froTile.type;
                    WorldGen.KillTile(i, j, false, false, true);
                    WorldGen.PlaceTile(toX, toY, oldType, true, true, this.projectile.owner, style);

                    if (Main.netMode != 0)
                    {
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)i, (float)j, 0f, 0, 0, 0);
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)toX, (float)toY, 0f, 0, 0, 0);
                    }

                    Dust.NewDust(new Vector2(i * 16, j * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                    Dust.NewDust(new Vector2(toX * 16, toY * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                }
            }
        }
        public void ScatterTiles(int tile_x, int tile_y, int radius, int scatter_radius)
        {
            int  to_x, to_y, style = 0;
            Tile fro_tile;

            for (int i = tile_x - radius; i <= tile_x + radius; i++)
            {
                for (int j = tile_y - radius; j <= tile_y + radius; j++)
                {
                    float x_dist = i - tile_x;
                    float y_dist = j - tile_y;
                    if (Math.Sqrt((x_dist * x_dist) + (y_dist * y_dist)) > radius)
                    {
                        continue;
                    }                                                                                                   // Crude

                    fro_tile = Main.tile[i, j];
                    if (fro_tile == null)
                    {
                        continue;
                    }
                    if (!TileHelpers.IsSolid(fro_tile, true, true))
                    {
                        continue;
                    }
                    if (TileHelpers.IsWire(fro_tile))
                    {
                        continue;
                    }
                    if (fro_tile.lava())
                    {
                        continue;
                    }
                    if (TileHelpers.IsNotBombable(i, j))
                    {
                        continue;
                    }

                    var tile_data = TileObjectData.GetTileData(fro_tile);
                    if (tile_data != null && (tile_data.Width > 1 || tile_data.Height > 1))
                    {
                        continue;
                    }

                    if (!TileFinderHelpers.FindNearbyRandomAirTile(tile_x, tile_y, scatter_radius, out to_x, out to_y))
                    {
                        break;
                    }

                    try {
                        style = TileObjectData.GetTileStyle(fro_tile);
                    } catch (Exception _) {
                        style = 0;
                    }

                    int old_type = fro_tile.type;
                    WorldGen.KillTile(i, j, false, false, true);
                    WorldGen.PlaceTile(to_x, to_y, old_type, true, true, this.projectile.owner, style);

                    if (Main.netMode != 0)
                    {
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)i, (float)j, 0f, 0, 0, 0);
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)to_x, (float)to_y, 0f, 0, 0, 0);
                    }

                    Dust.NewDust(new Vector2(i * 16, j * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                    Dust.NewDust(new Vector2(to_x * 16, to_y * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                }
            }
        }