Ejemplo n.º 1
0
    private void RealRemoveEntity(TileEntity entity)
    {
        int entity_id = entity.GetHashCode();

        Assert.Should(m_entityHash.ContainsKey(entity_id));

        m_entities[(int)entity.GetOwner()].Remove(entity);
        m_entityHash.Remove(entity_id);
        FillBuildingMapData(entity, 0);
    }
Ejemplo n.º 2
0
    private void RealAddEntity(TileEntity entity)
    {
        //  先初始化(否则在后面添加墙数据时没有精灵会导致空引用)
        entity.AddedToWorld();

        int entity_id = entity.GetHashCode();

        Assert.Should(!m_entityHash.ContainsKey(entity_id));

        //  添加到列表和Hash表
        m_entities[(int)entity.GetOwner()].Add(entity);
        m_entityHash.Add(entity_id, entity);
        FillBuildingMapData(entity, entity_id);
    }
Ejemplo n.º 3
0
    public void EndMoveEntity(TileEntity entity)
    {
        int entity_id = entity.GetHashCode();

        FillBuildingMapData(entity, entity_id);
    }