Ejemplo n.º 1
0
        /// @return The serialized data
        ///
        public object Serialize()
        {
            var jsonData = new JsonDictionary()
            {
                { k_keyType, m_type.ToString() }
            };

            if (m_type == ObjectiveType.Chain && m_value > 0)
            {
                jsonData.Add(k_keyValue, m_value);
            }
            if (m_type == ObjectiveType.Colour && m_target != TileColour.None)
            {
                jsonData.Add(k_keyTarget, m_target.ToString());
            }
            if (m_amount > 0)
            {
                jsonData.Add(k_keyAmount, m_amount);
            }
            return(jsonData);
        }
Ejemplo n.º 2
0
        /// @param colour
        ///     The colour of tile to set
        /// @param tileView
        ///     The view of the tile to set
        ///
        public void SetColourForTile(TileColour colour, TileView tileView)
        {
            // Create the requested colour item
            var colourObject = ResourceUtils.LoadAndInstantiateGameObject(string.Format(k_colourPrefabPath, colour.ToString()));

            // Link the two
            var tileItem = colourObject.GetComponent <TileItemView>();

            tileView.m_tileColour = colour;
            tileItem.transform.SetParent(tileView.TileItemHolder, false);
            tileView.m_tileItem = tileItem;
        }
Ejemplo n.º 3
0
        /// @param colour
        ///     The colour of tile to create
        /// @param parent
        ///     The parent object of the room
        /// @param position
        ///     The position of the tile
        ///
        /// @return The view of the newly created tile
        ///
        public TileView CreateTile(TileColour colour, Transform parent, Vector3 position)
        {
            // Create the tile holder
            var tileObject = ResourceUtils.LoadAndInstantiateGameObject(k_tilePrefabPath, parent, colour.ToString());
            var tileView   = tileObject.GetComponent <TileView>();

            tileObject.transform.position = position;

            // Set the colour of that tile
            SetColourForTile(colour, tileView);

            return(tileView);
        }