public void capture(GameUnit unit) { TileCapturable capturable = (TileCapturable)GetComponent("TileCapturable"); if (capturable != null) { capturable.capture(unit); } }
public void resetCapture() { TileCapturable capturable = (TileCapturable)GetComponent("TileCapturable"); if (capturable != null) { capturable.resetCapture(); } }