Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     gManager          = GameManager.gManager;
     associatedCase    = GetComponent <CaseBehavior>();
     associatedTile    = transform.parent.GetComponent <TileBehaviorIHM>();
     clockwiseRotation = transform.parent.GetComponent <TileBehavior>().clockwiseRotation;
 }
Ejemplo n.º 2
0
        private void ExecuteActionRoomRotated(ActionRoomRotated action)
        {
            if (gManager.onlineGameInterface.WaitingForExpectedState())
            {
                gManager.onlineGameInterface.ForceEndReplayAction(); return;
            }

            TileBehaviorIHM      tile  = GetTileOfIndex(action.tileIndex).GetComponent <TileBehaviorIHM>();
            CharacterBehaviorIHM chara = GetTokenByNameAndPlayerId(action.tokenName, action.playerId).GetComponent <CharacterBehaviorIHM>();

            chara.characterSelection();
            tile.inverseRotationDirection = (tile.associatedTile.clockwiseRotation != action.clockwise);
            tile.enableTileRotation(); // enable rotation, apply the rotation and than disable rotation
            // EndReplayAction is called at the end of the rotation.
        }
Ejemplo n.º 3
0
    public void enableTileRotation()
    {
        gManager.actionWheel.resetButtonsActions();
        if (highlight != null)
        {
            disableHighlight();
            hideArrow();
            Debug.Assert(associatedTile.canRotateSisterTile());
            TileBehaviorIHM sisterTile = associatedTile.getSisterTile().GetComponent <TileBehaviorIHM>();
            sisterTile.disableHighlight();
            sisterTile.hideArrow();
        }
        gManager.tilePourRotation = gameObject;
        originalDirection         = transform.rotation;
        SpriteRenderer[] spriteRenderers = GetComponentsInChildren <SpriteRenderer>();
        foreach (SpriteRenderer sR in spriteRenderers)
        {
            sR.sortingLayerName = "HUD";
        }
        //GetComponent<SpriteRenderer>().sortingLayerName = "Selection";
        for (int i = 0; i < transform.childCount; i++)
        {
            if (transform.GetChild(i).GetComponent <CaseBehavior>() != null)
            {
                foreach (Token t in transform.GetChild(i).GetComponent <CaseBehavior>().tokens_)
                {
                    t.GetComponent <TokenIHM>().forceEndScaleValue();
                    t.transform.parent = transform.GetChild(i);
                    t.GetComponent <TokenIHM>().changeSortingLayer("Selection");
                }
            }
        }
        scaleChangeStartTime = Time.time;
        gManager.playSound(engagingRotation);
        newScaleValue = stdScaleValue * coeffRotatingScaleValue;
        Vector3 newScale = new Vector3(newScaleValue, newScaleValue, 1);

        iTween.ScaleTo(gameObject, iTween.Hash("name", "scaleTileUp", "scale", newScale, "time", SCALE_UP_DURATION, "easetype", iTween.EaseType.linear, "oncomplete", "enableTileInteraction"));
        //StartCoroutine(scaleTileUp());
    }