public void LoadLevel2()
        {
            this.gridDataStream = new FileStream("Content/Maps/tileMap2.tmx", FileMode.Open, FileAccess.Read);
            this.tileBankStream = new FileStream("Content/Maps/tileBank2.xml", FileMode.Open, FileAccess.Read);

            GridData gridData = GridData.NewFromStreamAndWorldPosition(gridDataStream, new Vector2(1, 0));
            TileBank tileBank = TileBank.CreateFromSerializedData(tileBankStream, content);

            gridDataStream.Position = 0;
            SerializedGridFactory gridFactory = SerializedGridFactory.NewFromData(gridDataStream, gridData, tileBank);

            level = Grid.NewGrid(gridData, gridFactory, DefaultGridDrawer.NewFromGridData(gridData, content, Color.Black));

            // YEY detta funkar
            Predicate <Tile> temp = FindHitboxTiles;

            hitboxList = level.GetLayer("hitbox").GetAllMatchingTiles(temp);
        }