Ejemplo n.º 1
0
    public static void GoToMaze(Tile.Transition transition)
    {
        lastMaze = maze != null?maze.GetTheme() : "";

        SaveManager.currentSave.transition = transition;
        SceneManager.LoadScene(SceneManager.GetActiveScene().name);
    }
Ejemplo n.º 2
0
    public GameSave()
    {
        GameGraph gameGraph = new GameGraph();

        start = transition = gameGraph.StartTransition();
        mazes = gameGraph.ToMazeArray();

        bag = new Bag();

        lifePoints = maxHP;
        playTime   = 0;

        golemBossFirstTime = true;
    }
Ejemplo n.º 3
0
    Tile.Transition GenerateHole(int beginID)
    {
        int id = Random.Range(beginID, this.id);

        Maze maze = GameGraph.current.caveStage.mazes [id - beginID];

        int x, y;

        do
        {
            x = Random.Range(2, maze.width - 3);
            y = Random.Range(2, maze.height - 3);
        } while (!maze.tiles [x, y].isWalkable);

        Tile.Transition transition = new Tile.Transition(id, x, y, 3);
        transition.instant = false;
        return(transition);
    }
Ejemplo n.º 4
0
    // ===============================================================================
    // Queda
    // ===============================================================================

    public IEnumerator Fall(Tile.Transition transition)
    {
        canMove            = false;
        character.damaging = true;
        character.Stop();
        SoundManager.Fall();
        yield return(new WaitForSeconds(0.2f));

        Destroy(transform.GetChild(0).gameObject);
        float speed = 120;

        while (character.spriteRenderer.color.a > 0)
        {
            transform.Translate(0, -Time.deltaTime * speed, 0);
            character.spriteRenderer.color -= new Color(0, 0, 0, Time.deltaTime * 4);
            yield return(null);
        }
        MazeManager.GoToMaze(transition);
    }