protected override void OnStartRunning() { SpawnedFoods = new List <GameObject>(); TickSystem.AssignTickListener(this, 1); FoodPrefab = Resources.Load <GameObject>("Prefabs/SnakeFood"); base.OnStartRunning(); Enabled = GameStateSystem.Instance != null && GameStateSystem.Instance.IsPlaying; }
protected override void OnStartRunning() { TickSystem.AssignTickListener(this); base.OnStartRunning(); Enabled = GameStateSystem.Instance != null && GameStateSystem.Instance.IsPlaying; }