Ejemplo n.º 1
0
        public async Task SetTicTacToeStepAsync(TicTacToe game, int cellIndex)
        {
            TicTacToe.CellData cell = game !.Cells[cellIndex] !;

            var command = _games.UpdateOne()
                          .Filter(b => b
                                  .Match(g => g.Id == game.Id &&
                                         g.GameType == game.GameType &&
                                         g.Status == GameStatus.InGame &&
                                         g.Version == game.Version)
                                  .Match($"{{ 'Cells.{cellIndex}': {{ $type: 10 }} }}")) // $type 10 is null
                          .Update(b => b
                                  .Modify($"{{ $set : {{ 'Cells.{cellIndex}' : {{ 'Number': {game.TickedCellsCount} }} }} }}")
                                  .Modify(g => g.Inc(g => g.Version, 1)));

            if (game.Status == GameStatus.Finished)
            {
                var bsonPlayers = game.ToBsonDocument().GetElement("Players").Value.ToString();
                command = command
                          .Update(b => b
                                  .Modify($"{{ $set : {{ 'Status' : {(int)game.Status} }} }}")
                                  .Modify($"{{ $set : {{ 'EndedAt' : '{DateTime.Now.ToIso()}' }} }}")
                                  .Modify($"{{ $set : {{ 'Players' : {bsonPlayers} }} }}"));
            }

            var updateResult = await command.ExecuteAsync();

            if (updateResult.MatchedCount == 0 || updateResult.ModifiedCount == 0)
            {
                throw new UpdateException();
            }
        }
Ejemplo n.º 2
0
 public TicTacToeBuilder TickCell(int cellIndex)
 {
     _cells[cellIndex] = new TicTacToe.CellData()
     {
         Number = _stepNumber++
     };
     return(this);
 }
Ejemplo n.º 3
0
        public TicTacToeBuilder TickOtherCell(params int[] butNotTheseCellIndexes)
        {
            var random = new Random();
            int cellIndex;

            do
            {
                cellIndex = random.Next(0, 9); // first value is inclusive, second is exclusive
            } while (butNotTheseCellIndexes.Contains(cellIndex));

            _cells[cellIndex] = new TicTacToe.CellData()
            {
                Number = _stepNumber++
            };
            return(this);
        }