/// <summary>
 /// Creates a new GamePadThumbstickEventArgs object.
 /// </summary>
 /// <param name="gameTime"></param>
 /// <param name="logicalIndex"></param>
 /// <param name="thumbstick"></param>
 /// <param name="position"></param>
 /// <param name="current"></param>
 public GamePadThumbstickEventArgs(TimeSpan gameTime, PlayerIndex logicalIndex, Thumbsticks thumbstick, Vector2 position, GamePadState current)
     : base(gameTime, logicalIndex, current)
 {
     Thumbstick = thumbstick;
     Position = position;
     PolarCoordinate polar = PolarCoordinate.FromCartesian(position);
     Angle = polar.Angle;
     Amount = polar.Distance;
 }
        /// <summary>
        /// Creates a new GamePadThumbstickEventArgs object.
        /// </summary>
        /// <param name="gameTime"></param>
        /// <param name="logicalIndex"></param>
        /// <param name="thumbstick"></param>
        /// <param name="position"></param>
        /// <param name="current"></param>
        public GamePadThumbstickEventArgs(TimeSpan gameTime, PlayerIndex logicalIndex, Thumbsticks thumbstick, Vector2 position, GamePadState current)
            : base(gameTime, logicalIndex, current)
        {
            Thumbstick = thumbstick;
            Position   = position;
            PolarCoordinate polar = PolarCoordinate.FromCartesian(position);

            Angle  = polar.Angle;
            Amount = polar.Distance;
        }
Ejemplo n.º 3
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 public Vector2 ThumbStickDelta(Thumbsticks Thumbstick)
 {
     if (Thumbstick == Thumbsticks.Left)
     {
         return(CurrentState.ThumbSticks.Left - LastState.ThumbSticks.Left);
     }
     else
     {
         return(CurrentState.ThumbSticks.Right - LastState.ThumbSticks.Right);
     }
 }
Ejemplo n.º 4
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        private GamePadThumbstickEventArgs GetGamePadThumbStickEventArgs(TimeSpan time, PlayerIndex logicalIndex, Thumbsticks stick, Vector2 position, GamePadState state)
        {
            GamePadThumbstickEventArgs _arg;

            if (_freeGPTEventArgs.Count == 0)
            { //If it doesn't exist
                _arg = new GamePadThumbstickEventArgs(time, logicalIndex, stick, position, state);
                _allGPTEventArgs.Add(_arg);
                return(_arg);
            }

            //If it exists
            _arg = _freeGPTEventArgs[_freeGPTEventArgs.Count - 1];
            _freeGPTEventArgs.RemoveAt(_freeGPTEventArgs.Count - 1);

            _arg.Time         = time;
            _arg.Position     = position;
            _arg.Thumbstick   = stick;
            _arg.LogicalIndex = logicalIndex;
            _arg.Current      = state;

            return(_arg);
        }
Ejemplo n.º 5
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 public GamePadButtonState ThumbstickState(PlayerIndex pi, Thumbsticks t, ThumbstickDirection d, float val)
 {
     if (t == Thumbsticks.Left)
     {
         if (d == ThumbstickDirection.Left)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Left.X < -val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.X < -val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.X < -val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else if (d == ThumbstickDirection.Right)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Left.X > val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.X > val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.X > val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else if (d == ThumbstickDirection.Down)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Left.Y < -val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.Y < -val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.Y < -val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Left.Y > val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.Y > val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Left.Y > val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
     }
     else
     {
         if (d == ThumbstickDirection.Left)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Right.X < -val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.X < -val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.X < -val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else if (d == ThumbstickDirection.Right)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Right.X > val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.X > val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.X > val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else if (d == ThumbstickDirection.Down)
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Right.Y < -val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.Y < -val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.Y < -val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
         else
         {
             if (NewGamePadState[(int)pi].ThumbSticks.Right.Y > val)
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.Y > val)
                     return GamePadButtonState.Pressed;
                 else
                     return GamePadButtonState.JustPressed;
             }
             else
             {
                 if (OldGamePadState[(int)pi].ThumbSticks.Right.Y > val)
                     return GamePadButtonState.JustReleased;
                 else
                     return GamePadButtonState.Released;
             }
         }
     }
 }
Ejemplo n.º 6
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 public AxisBinding DefineThumbstick(Thumbsticks thumbstick)
 {
     Thumbstick = thumbstick;
     return this;
 }
Ejemplo n.º 7
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 /// <summary>
 /// Gets a Vector of how much the specified Thumbstick is pressed
 /// in the x and y direction.
 /// </summary>
 /// <param name="stick"><see cref="Thumbsticks"/></param>
 /// <returns>A <see cref="Vector2"/> indicating the current position of the stick</returns>
 public Vector2 GetThumbstickState(Thumbsticks stick) => stick == Thumbsticks.Left ? GamePadState.ThumbSticks.Left : GamePadState.ThumbSticks.Right;