Ejemplo n.º 1
0
    // Called by the Event System when we click on an object, receives a game object to hold.
    // The object given must have a throwable object, otherwise we don't do anything
    public void HoldGameObject(GameObject throwableObject)
    {
        Throwable throwable = throwableObject.GetComponent <Throwable>();

        if (throwable != null)
        {
            _isFloating       = true;
            _grabbedThrowable = throwable;
            _grabbedThrowable.GetGrabbed(gameObject);
        }
    }