Ejemplo n.º 1
0
    private IEnumerator RaiseFromFlower(Flower _target)
    {
        Mat.SetColor("_EmissionColor", origin);
        skinRenderer.enabled = true;

        while (transform.position.y < _target.flowerCenter.position.y + 2f)
        {
            Rig.MovePosition(transform.position + Vector3.up * Time.deltaTime * 0.5f);

            yield return(null);
        }

        Rig.velocity  = Vector3.zero;
        lastFlower    = startFlower;
        m_energyCount = m_energyCountDown;
        m_IsDisabled  = false;
        ThisPlayerMove.SetLaunchable();

        //origin = Mat.GetColor("_EmissionColor");
        float startTime = Time.time - 0.3f;
        float multipler = -Mathf.Cos((Time.time - startTime) * 3f) + 2;

        //print("value " + multipler);
        while (multipler > 1.01f)
        {
            multipler = -Mathf.Cos((Time.time - startTime) * 3f) + 2;
            //print("value " + multipler);
            Mat.SetColor("_EmissionColor", origin * multipler * 1f);

            yield return(null);
        }

        Mat.SetColor("_EmissionColor", origin);
    }
Ejemplo n.º 2
0
 private void Start()
 {
     ThisPlayerMove.DisableLaunch();
     StartCoroutine(MoveToFlower(startFlower));
 }