Ejemplo n.º 1
0
    private void ChangeTarget(int step)
    {
        m_currentIndex += step;
        if (m_currentIndex == m_targets.Count)
        {
            m_currentIndex = 0;
        }
        else if (m_currentIndex < 0)
        {
            m_currentIndex = m_targets.Count - 1;
        }
        for (int i = 0; i < m_targets.Count; i++)
        {
            ToggleRenderers(m_targets[i], false);
        }

        m_currentTarget          = m_targets[m_currentIndex];
        m_currentTarget.position = m_correctPosition;
        m_currentTarget.rotation = m_correctRotation;
        ToggleRenderers(m_currentTarget, true);
        m_cameraController.ChangeCharacter(m_currentTarget.gameObject);
    }