Ejemplo n.º 1
0
    //OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        ThirdMovement ThirdMovement = animator.GetComponent <ThirdMovement>();

        ThirdMovement.CanJump   = false;
        ThirdMovement.CanAttack = false;
    }
Ejemplo n.º 2
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 void Start()
 {
     ThirdMovement = GetComponent <ThirdMovement>();
     anim          = GetComponentInChildren <Animator>();
     playerStatus  = GetComponentInParent <PlayerStatus>();
     PointAtk      = PointAttack.GetComponentInChildren <ParticleSystem>();
     PointAtk.Stop();
 }
Ejemplo n.º 3
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 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     ThirdMovement             = animator.GetComponent <ThirdMovement>();
     playerCombat              = animator.GetComponent <PlayerCombat>();
     ThirdMovement.CanRotation = false;
     ThirdMovement.isAttack    = true;
     animator.SetBool("Combo", false);
     playerCombat.OnCombo();
 }
Ejemplo n.º 4
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        ThirdMovement = animator.GetComponent <ThirdMovement>();
        playerCombat  = animator.GetComponent <PlayerCombat>();
        playerCombat.UseMana();
        //ThirdMovement.AddImpact(ThirdMovement.transform.forward, Addforce);

        ThirdMovement.CanRotation = false;
        ThirdMovement.isAttack    = true;

        animator.SetBool("Combo", false);
    }
Ejemplo n.º 5
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 private void Awake()
 {
     thirdMovement = FindObjectOfType <ThirdMovement>();
 }
Ejemplo n.º 6
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 // Start is called before the first frame update
 void Start()
 {
     thirdMovement = GetComponentInChildren <ThirdMovement>();
 }