Ejemplo n.º 1
0
    public void initialize(Vector3[] waypoints, ThingToSpawn.difficulty dif)
    {
        List <WayPoint> waypointData = new List <WayPoint>();

        for (int i = 0; i < waypoints.Length; i++)
        {
            waypointData.Add(new WayPoint(waypoints[i]));
        }
        pathComponent.initialize(waypointData, this, dif);
    }
Ejemplo n.º 2
0
 public void initialize(List <WayPoint> points, _Vampire _baseClass, ThingToSpawn.difficulty difficulty)
 {
     allpoints = points;
     baseClass = _baseClass;
     if (difficulty == ThingToSpawn.difficulty.easy)
     {
         speed = 0.4f;
     }
     if (difficulty == ThingToSpawn.difficulty.med)
     {
         speed = 0.6f;
     }
     if (difficulty == ThingToSpawn.difficulty.hard)
     {
         speed = 0.8f;
     }
 }