public void initialize(Vector3[] waypoints, ThingToSpawn.difficulty dif) { List <WayPoint> waypointData = new List <WayPoint>(); for (int i = 0; i < waypoints.Length; i++) { waypointData.Add(new WayPoint(waypoints[i])); } pathComponent.initialize(waypointData, this, dif); }
public void initialize(List <WayPoint> points, _Vampire _baseClass, ThingToSpawn.difficulty difficulty) { allpoints = points; baseClass = _baseClass; if (difficulty == ThingToSpawn.difficulty.easy) { speed = 0.4f; } if (difficulty == ThingToSpawn.difficulty.med) { speed = 0.6f; } if (difficulty == ThingToSpawn.difficulty.hard) { speed = 0.8f; } }