Ejemplo n.º 1
0
    void Start()
    {
        foreach (Transform thisWall in wallContainer)
        {
            TheWall newWall = new TheWall();
            newWall.HP    = maxWallHP;
            newWall.wall  = thisWall.gameObject;
            thisWall.name = "Wall " + wallLabel;

            WallDict.Add("Wall " + wallLabel++, newWall);
        }

        ListenFor("onZombieHitWall");
    }
Ejemplo n.º 2
0
    void onZombieHitWall(Notification n)
    {
        GameObject wall       = (GameObject)n.data["Wall"];
        TheWall    selectWall = WallDict[wall.name];

        Debug.Log(selectWall.HP);

        if (selectWall.HP < 1)
        {
            WallDict.Remove(wall.name);
            //Destroy (selectWall.wall);
        }
        else
        {
            selectWall.HP--;
        }
    }
Ejemplo n.º 3
0
 private void Awake()
 {
     Instance = this;
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Draw maze, player, trail, and exit
        /// </summary>
        private void Draw()
        {
            Bitmap   bitmap   = new Bitmap(pictureBox1.Width, pictureBox1.Height);
            Graphics graphics = Graphics.FromImage(bitmap);

            graphics.FillRectangle(Brushes.Gray, 0, 0, pictureBox1.Width, pictureBox1.Height);
            Image image;
            Image image2;

            image  = Image.FromFile("images/exitSquare.png");
            image2 = Image.FromFile("images/playerSquare.png");
            SizeF sizeCell = new SizeF((float)pictureBox1.Width / sizeMatrix, (float)pictureBox1.Height / sizeMatrix);

            //map out maze with class function
            //draw edge walls
            //draw top
            TheWall.BuildVerticalWall(matrix, sizeMatrix, 0, 0);
            //draw bottom
            TheWall.BuildVerticalWall(matrix, sizeMatrix, 9, 0);
            //draw left
            TheWall.BuildHorizontalWall(matrix, sizeMatrix, 0, 0);
            //draw right
            TheWall.BuildHorizontalWall(matrix, sizeMatrix, 9, 0);
            //draw vertical walls
            TheWall.BuildVerticalWall(matrix, sizeMatrix / 2, 7, 2);
            TheWall.BuildVerticalWall(matrix, sizeMatrix / 2, 5, 2);
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 6, 5, 2);
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 6, 3, 2);
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 6, 2, 2);
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 6, 7, 2);
            //draw horizontal walls
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 1, 7, 5);
            TheWall.BuildHorizontalWall(matrix, sizeMatrix - 2, 5, 5);
            //draw 2d array
            for (int i = 0; i < sizeMatrix; i++)
            {
                for (int j = 0; j < sizeMatrix; j++)
                {
                    //fill grid with boxes
                    if (matrix[i, j] == 0)
                    {
                        graphics.FillRectangle(Brushes.White, i * sizeCell.Width + 1, j * sizeCell.Height + 1, sizeCell.Width - 2, sizeCell.Height - 2);
                    }
                    //draw exit
                    else if (matrix[i, j] == (int)MatrixObject.Exit)
                    {
                        graphics.DrawImage(image, i * sizeCell.Width + 1, j * sizeCell.Height + 1, sizeCell.Width - 2, sizeCell.Height - 2);
                    }
                    //draw player
                    else if (matrix[i, j] == 1)
                    {
                        graphics.DrawImage(image2, i * sizeCell.Width + 1, j * sizeCell.Height + 1, sizeCell.Width - 2, sizeCell.Height - 2);
                    }
                    //draw wall
                    else if (matrix[i, j] == 3)
                    {
                        graphics.FillRectangle(Brushes.Black, i * sizeCell.Width + 1, j * sizeCell.Height + 1, sizeCell.Width - 2, sizeCell.Height - 2);
                    }
                    //draw trail
                    else
                    {
                        graphics.FillRectangle(Brushes.Blue, i * sizeCell.Width + 1, j * sizeCell.Height + 1, sizeCell.Width - 2, sizeCell.Height - 2);
                    }
                }
            }
            //display game
            pictureBox1.Image = bitmap;
        }