Ejemplo n.º 1
0
        /// <summary>
        /// Draw the map
        /// </summary>
        public int Update()
        {
            var origRow = Console.CursorTop;
            var origCol = Console.CursorLeft;

            if (NeedsRedrawing)
            {
                Console.Clear();

                for (int y = 0; y < Height; y++)
                {
                    for (int x = 0; x < Width; x++)
                    {
                        Tiles[y, x].Draw();
                    }
                    Console.WriteLine();    //carriage return at end of each line because we're not using SetCursorPosition.
                }
                NeedsRedrawing = false;
            }

            //if there is a keypress available to capture, take it and perform its action
            if (Console.KeyAvailable)
            {
                var ch = Console.ReadKey(true).Key;
                switch (ch)
                {
                case ConsoleKey.Escape:
                    Log.Information("User is quitting.");
                    return(-1);

                case ConsoleKey.UpArrow:
                    //perform boundary checking
                    if (ThePlayer.X > 0)
                    {
                        //if the space moving upwards is a blank space then move up
                        if (GetTileAtPos(ThePlayer.X, ThePlayer.Y - 1).IsWalkable)
                        {
                            MovePlayer(PlayerMovement.Up);
                        }
                    }
                    break;

                case ConsoleKey.DownArrow:
                    if (ThePlayer.Y < Height - 1)
                    {
                        if (GetTileAtPos(ThePlayer.X, ThePlayer.Y + 1).IsWalkable)
                        {
                            MovePlayer(PlayerMovement.Down);
                        }
                    }
                    break;

                case ConsoleKey.RightArrow:
                    if (ThePlayer.X < Width - 1)
                    {
                        if (GetTileAtPos(ThePlayer.X + 1, ThePlayer.Y).IsWalkable)
                        {
                            MovePlayer(PlayerMovement.Right);
                        }
                    }
                    break;

                case ConsoleKey.LeftArrow:
                    if (ThePlayer.X > 0)
                    {
                        if (GetTileAtPos(ThePlayer.X - 1, ThePlayer.Y).IsWalkable)
                        {
                            MovePlayer(PlayerMovement.Left);
                        }
                    }
                    break;
                }
            }


            //foreach player in players coming soon....
            ThePlayer.Update();

            MonsterMgr.UpdateAll(this);

            Console.SetCursorPosition(0, 0);

            return(0);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Draw the map
        /// </summary>
        static public int Update()
        {
            if (ThePlayer.Life < 1)
            {
                Console.Clear();
                MessageBrd.Add($"You have DIED!");
                MessageBrd.Update();
                return(-1);
            }

            var origRow = Console.CursorTop;
            var origCol = Console.CursorLeft;

            UpdateFogOfWar();

            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    Tiles[y, x].Draw();
                }
            }
            Dirty = false;

            //foreach player in players coming soon....
            ThePlayer.Update();

            MonsterMgr.UpdateAll();

            MessageBrd.Update();

            ScoreCard.Update();


            //if there is a keypress available to capture, take it and perform its action
            if (Console.KeyAvailable)
            {
                var ch = Console.ReadKey(true).Key;
                switch (ch)
                {
                case ConsoleKey.Escape:
                    Log.Information("User is quitting.");
                    return(-1);

                case ConsoleKey.F2:
                    CheatToggleFOW();
                    break;

                case ConsoleKey.UpArrow:
                    PlayerTryMoveOffsetTo(0, -1);
                    break;

                case ConsoleKey.DownArrow:
                    PlayerTryMoveOffsetTo(0, 1);
                    break;

                case ConsoleKey.RightArrow:
                    PlayerTryMoveOffsetTo(1, 0);
                    break;

                case ConsoleKey.LeftArrow:
                    PlayerTryMoveOffsetTo(-1, 0);
                    break;
                }
            }

            //Console.SetCursorPosition(0, 0);

            return(0);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Draw the map
        /// </summary>
        static public int Update()
        {
            switch (GameState)
            {
            case GameStateType.MainMenu:
                if (Dirty)
                {
                    Console.Clear();
                    Console.WriteLine(FiggleFonts.Ogre.Render("Mud2D"));
#if DEBUG
                    Console.WriteLine("DEBUG version");
                    Log.Information("DEBUG version");
#elif RELEASE
                    Console.WriteLine("RELEASE version");
                    Log.Information("RELEASE version");
#endif
                    Console.WriteLine("------===== Main Menu =====-------");
                    Console.WriteLine("Press S to start game");
                    Console.WriteLine("Press L to load last save game");
                    Console.WriteLine("Press ESC to exit");
                    Dirty = false;
                }

                //if there is a keypress available to capture, take it and perform its action
                if (Console.KeyAvailable)
                {
                    var ch = Console.ReadKey(true).Key;
                    switch (ch)
                    {
                    case ConsoleKey.Escape:
                        GameState = GameStateType.Quit;
                        Log.Information("User is quitting game.");
                        return(-1);

                    case ConsoleKey.L:
                        GameState = GameStateType.InGame;
                        LoadLastGame();
                        break;

                    case ConsoleKey.S:
                        GameState = GameStateType.InGame;
                        InitializeGame();
                        break;
                    }
                }
                break;

            case GameStateType.InGame:
                if (ThePlayer.Life < 1)
                {
                    Console.Clear();
                    MessageBrd.Add($"You have DIED!");
                    MessageBrd.Update();
                    return(-1);
                }

                var origRow = Console.CursorTop;
                var origCol = Console.CursorLeft;

                UpdateFogOfWar();

                for (int y = 0; y < Height; y++)
                {
                    for (int x = 0; x < Width; x++)
                    {
                        Tiles[y, x].Draw();
                    }
                }
                Dirty = false;

                //foreach player in players coming soon....
                ThePlayer.Update();

                MonsterMgr.UpdateAll();

                MessageBrd.Update();

                ScoreCard.Update();


                //if there is a keypress available to capture, take it and perform its action
                if (Console.KeyAvailable)
                {
                    var ch = Console.ReadKey(true).Key;
                    switch (ch)
                    {
                    case ConsoleKey.Escape:
                        GameState = GameStateType.MainMenu;
                        Dirty     = true;
                        SaveGame();
                        Log.Information("User is quitting game, going back to main menu.");
                        break;

                    case ConsoleKey.F2:
                        CheatToggleFOW();
                        break;

                    case ConsoleKey.UpArrow:
                        PlayerTryMoveOffsetTo(0, -1);
                        break;

                    case ConsoleKey.DownArrow:
                        PlayerTryMoveOffsetTo(0, 1);
                        break;

                    case ConsoleKey.RightArrow:
                        PlayerTryMoveOffsetTo(1, 0);
                        break;

                    case ConsoleKey.LeftArrow:
                        PlayerTryMoveOffsetTo(-1, 0);
                        break;
                    }
                }

                //Console.SetCursorPosition(0, 0);

                return(0);
            }
            return(0);
        }