protected virtual void LoadGameObjectTexture(string texturePath, Size size) { TextureReader textureLOD = new TextureReader(); TextureLOD = textureLOD.LoadTextureFromAssemblyPath(_texturePath, (int)size.Width, (int)size.Height); }
protected virtual void LoadGameObjectTexture(string texturePath, Size size) { TextureReader textureLOD = new TextureReader(); TextureLOD = textureLOD.LoadTextureFromAssemblyPath(_texturePath, (int)size.Width, (int)size.Height); }