Ejemplo n.º 1
0
 public texl(byte[] texlBuffer)
 {
     textures = new TextureHandler[20][];
     using (MemoryStream ms = new MemoryStream(texlBuffer))
         using (BinaryReader br = new BinaryReader(ms))
             for (int i = 0; i < TEX_COUNT; i++)
             {
                 int  timOffset = i * TEX_SIZE;
                 TIM2 tim       = new TIM2(texlBuffer, (uint)timOffset);
                 textures[i] = new TextureHandler[tim.GetClutCount];
                 for (ushort k = 0; k < textures[i].Length; k++)
                 {
                     textures[i][k] = TextureHandler.Create($"texl_tim{(i + 1).ToString("D2")}.tim", tim, k, null);
                 }
                 //todo detect if mods aren't using palettes.
             }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Reads chara.one buffer -&gt; chara one is a file packed with MCH files and TIM textures
        /// without pointers. File needs to be scanned
        /// </summary>
        /// <param name="buffer">Full chara.one file</param>
        public CharaOne(byte[] buffer)
        {
            this.buffer = buffer;
            List <Debug_MCH>      mchs         = new List <Debug_MCH>();
            List <TextureHandler> texturesList = new List <TextureHandler>();
            int i = 0;

            MemoryStream ms = null;

            using (BinaryReader br = new BinaryReader(ms = new MemoryStream(this.buffer)))
            {
                uint eof = br.ReadUInt32();
                TIM2 tim;
                while (ms.CanRead)
                {
                    if (ms.Position >= ms.Length)
                    {
                        break;
                    }
                    else if (BitConverter.ToUInt16(this.buffer, (int)ms.Position) == 0)
                    {
                        ms.Seek(2, SeekOrigin.Current);
                    }
                    else if (br.ReadUInt64() == 0x0000000800000010)
                    {
                        ms.Seek(-8, SeekOrigin.Current);
                        tim = new TIM2(this.buffer, (uint)ms.Position);
                        ms.Seek(tim.GetHeight * tim.GetWidth / 2 + 64, SeekOrigin.Current); //i.e. 64*20=1280/2=640 + 64= 704 + eof
                        texturesList.Add(TextureHandler.Create($"chara_tim{(i++).ToString("D2")}", tim, 0, null));
                    }
                    else //is geometry structure
                    {
                        ms.Seek(-8, SeekOrigin.Current);
                        Debug_MCH mch = new Debug_MCH(ms, br);
                        if (mch.bValid())
                        {
                            mchs.Add(mch);
                        }
                    }
                }
                ms = null;
            }
            mchInstances = mchs.ToArray();
            textures     = texturesList.ToArray();
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Method designed for Stage texture loading.
        /// </summary>
        /// <param name="texturePointer">Absolute pointer to TIM texture header in stageBuffer</param>
        private void ReadTexture(uint texturePointer, BinaryReader br)
        {
            TIM2 textureInterface = new TIM2(br, texturePointer);

            if (Memory.EnableDumpingData || EnableDumpingData)
            {
                IEnumerable <Model> temp = (from mg in modelGroups
                                            from m in mg
                                            select m).Where(x => x.vertices != null && x.triangles != null && x.quads != null);
                //IOrderedEnumerable<byte> cluts = temp.SelectMany(x => x.quads.Select(y => y.clut)).Union(temp.SelectMany(x => x.triangles.Select(y => y.clut))).Distinct().OrderBy(x => x);
                //IOrderedEnumerable<byte> unks = temp.SelectMany(x => x.quads.Select(y => y.UNK)).Union(temp.SelectMany(x => x.triangles.Select(y => y.UNK))).Distinct().OrderBy(x => x);
                //IOrderedEnumerable<byte> hides = temp.SelectMany(x => x.quads.Select(y => y.bHide)).Union(temp.SelectMany(x => x.triangles.Select(y => y.bHide))).Distinct().OrderBy(x => x);
                //IOrderedEnumerable<byte> gpu = temp.SelectMany(x => x.quads.Select(y => y.GPU)).Union(temp.SelectMany(x => x.triangles.Select(y => y.GPU))).Distinct().OrderBy(x => x);
                //IOrderedEnumerable<Color> color = temp.SelectMany(x => x.quads.Select(y => y.Color)).Union(temp.SelectMany(x => x.triangles.Select(y => y.Color))).Distinct().OrderBy(x => x.R).ThenBy(x => x.G).ThenBy(x => x.B);
                var tuv = (from m in temp
                           where m.triangles != null && m.triangles.Length > 0
                           from t in m.triangles
                           where t != null
                           select new { t.clut, t.TexturePage, t.MinUV, t.MaxUV, t.Rectangle }).Distinct().OrderBy(x => x.TexturePage).ThenBy(x => x.clut).ToList();
                var quv = (from m in temp
                           where m.quads != null && m.quads.Length > 0
                           from q in m.quads
                           where q != null
                           select new { q.clut, q.TexturePage, q.MinUV, q.MaxUV, q.Rectangle }).Distinct().OrderBy(x => x.TexturePage).ThenBy(x => x.clut) /*.Where(x => x.Rectangle.Height > 0 && x.Rectangle.Width > 0)*/.ToList();
                var all = tuv.Union(quv);
                foreach (var tpGroup in all.GroupBy(x => x.TexturePage))
                {
                    byte texturepage = tpGroup.Key;
                    foreach (var clutGroup in tpGroup.GroupBy(x => x.clut))
                    {
                        byte   clut     = clutGroup.Key;
                        string filename = Path.GetFileNameWithoutExtension(Memory.Encounters.Filename);
                        string p        = Path.Combine(Path.GetTempPath(), "Battle Stages", filename, "Reference");
                        Directory.CreateDirectory(p);
                        filename = $"{filename}_{clut}_{texturepage}.png";
                        using (Texture2D tex = textureInterface.GetTexture(clut))
                            using (RenderTarget2D tmp = new RenderTarget2D(Memory.graphics.GraphicsDevice, 256, 256))
                            {
                                Memory.graphics.GraphicsDevice.SetRenderTarget(tmp);
                                Memory.SpriteBatchStartAlpha();
                                Memory.graphics.GraphicsDevice.Clear(Color.TransparentBlack);
                                foreach (Rectangle r in clutGroup.Select(x => x.Rectangle))
                                {
                                    Rectangle src = r;
                                    Rectangle dst = r;
                                    src.Offset(texturepage * 128, 0);
                                    Memory.spriteBatch.Draw(tex, dst, src, Color.White);
                                }
                                Memory.SpriteBatchEnd();
                                Memory.graphics.GraphicsDevice.SetRenderTarget(null);
                                using (FileStream fs = new FileStream(Path.Combine(p, filename), FileMode.Create, FileAccess.Write, FileShare.ReadWrite))
                                    tmp.SaveAsPng(fs, 256, 256);
                            }
                    }
                }
            }
            Width  = textureInterface.GetWidth;
            Height = textureInterface.GetHeight;
            string path = Path.Combine(Path.GetTempPath(), "Battle Stages", Path.GetFileNameWithoutExtension(Memory.Encounters.Filename));

            Directory.CreateDirectory(path);

            if (Memory.EnableDumpingData || EnableDumpingData)
            {
                string fullpath = Path.Combine(path, $"{Path.GetFileNameWithoutExtension(Memory.Encounters.Filename)}_Clut.png");
                if (!File.Exists(fullpath))
                {
                    textureInterface.SaveCLUT(fullpath);
                }
            }

            textures = new TextureHandler[textureInterface.GetClutCount];
            for (ushort i = 0; i < textureInterface.GetClutCount; i++)
            {
                textures[i] = TextureHandler.Create(Memory.Encounters.Filename, textureInterface, i);
                if (Memory.EnableDumpingData || EnableDumpingData)
                {
                    textures[i].Save(path, false);
                }
            }
        }