Ejemplo n.º 1
0
        public void OverlayImage(Sprite sprite, TextureDownloadInfo imageDownloadInfo)
        {
            try
            {
                string spriteIndex  = imageDownloadInfo.spriteIndex;
                string messageIndex = imageDownloadInfo.messageIndex;
                foreach (CustomText currentMessage in _chatMessages)
                {
                    if (currentMessage.messageInfo == null || !currentMessage.hasRendered)
                    {
                        continue;
                    }

                    foreach (EmoteInfo e in currentMessage.messageInfo.parsedEmotes.Values)
                    {
                        if (e.textureIndex == spriteIndex)
                        {
                            Drawing.OverlayImage(currentMessage, e);
                        }
                    }

                    foreach (BadgeInfo b in currentMessage.messageInfo.parsedBadges.Values)
                    {
                        if (b.textureIndex == spriteIndex)
                        {
                            Drawing.OverlayImage(currentMessage, b);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Plugin.Log($"Exception when overlaying emote! {e.ToString()}");
            }
        }
        public void OverlayAnimatedImage(Texture2D texture, Rect[] uvs, float delay, TextureDownloadInfo imageDownloadInfo)
        {
            try
            {
                string spriteIndex  = imageDownloadInfo.spriteIndex;
                string messageIndex = imageDownloadInfo.messageIndex;
                if (ImageDownloader.CachedTextures.ContainsKey(spriteIndex))
                {
                    // If the animated image already exists, check if its only a single frame and replace it with the full animation if so
                    var animationInfo = ImageDownloader.CachedTextures[spriteIndex]?.animInfo;
                    if (animationInfo != null && animationInfo.uvs.Length == 1)
                    {
                        foreach (CustomText currentMessage in _chatMessages)
                        {
                            for (int i = currentMessage.emoteRenderers.Count - 1; i >= 0; i--)
                            {
                                CustomImage img = currentMessage.emoteRenderers[i];
                                if (img.spriteIndex == spriteIndex)
                                {
                                    imagePool.Free(img);
                                    currentMessage.emoteRenderers.RemoveAt(i);
                                }
                            }
                        }
                    }
                }

                // Setup our CachedTextureData and CachedAnimationData, registering the animation if there is more than one uv in the array
                ImageDownloader.CachedTextures[spriteIndex]          = new CachedSpriteData(null, uvs[0].width, uvs[0].height);
                ImageDownloader.CachedTextures[spriteIndex].animInfo = new CachedAnimationData(uvs.Length > 1 ? AnimationController.Instance.Register(spriteIndex, uvs, delay) : 0, texture, uvs, delay);

                if (ChatConfig.Instance.DrawShadows)
                {
                    var _shadowMaterial = Instantiate(Drawing.CropMaterialColorMultiply);
                    _shadowMaterial.mainTexture = texture;
                    _shadowMaterial.SetVector("_CropFactors", new Vector4(uvs[0].x, uvs[0].y, uvs[0].width, uvs[0].height));
                    _shadowMaterial.SetColor("_Color", Color.black.ColorWithAlpha(0.2f));
                    _shadowMaterial.renderQueue = 3001;
                    ImageDownloader.CachedTextures[spriteIndex].animInfo.shadowMaterial = _shadowMaterial;
                }

                var _animMaterial = Instantiate(Drawing.CropMaterial);
                _animMaterial.mainTexture = texture;
                _animMaterial.SetVector("_CropFactors", new Vector4(uvs[0].x, uvs[0].y, uvs[0].width, uvs[0].height));
                ImageDownloader.CachedTextures[spriteIndex].animInfo.imageMaterial = _animMaterial;

                foreach (CustomText currentMessage in _chatMessages)
                {
                    if (currentMessage.messageInfo == null || !currentMessage.hasRendered)
                    {
                        continue;
                    }

                    foreach (EmoteInfo e in currentMessage.messageInfo.parsedEmotes)
                    {
                        if (e.textureIndex == spriteIndex)
                        {
                            Drawing.OverlayImage(currentMessage, e);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Plugin.Log($"Exception when overlaying animated emote! {e.ToString()}");
            }
        }
Ejemplo n.º 3
0
        public void OverlayAnimatedImage(Texture2D texture, Rect[] uvs, float[] delays, bool isDelayConsistent, int width, int height, TextureDownloadInfo imageDownloadInfo)
        {
            try
            {
                string spriteIndex  = imageDownloadInfo.spriteIndex;
                string messageIndex = imageDownloadInfo.messageIndex;
                ImageDownloader.CachedTextures.TryGetValue(spriteIndex, out var cachedTex);
                CachedAnimationData oldAnimInfo = cachedTex?.animInfo;

                // Create the shaders which will cycle through our animation texture sheet
                var animInfo = new CachedAnimationData(uvs.Length > 1 ? AnimationController.Instance.Register(spriteIndex, uvs, delays) : new AnimControllerData(spriteIndex, uvs, delays), texture, uvs, delays);

                // Try to create our animMaterial and shadowMaterial if they don't already exist
                Material _animMaterial   = oldAnimInfo?.imageMaterial;
                Material _shadowMaterial = oldAnimInfo?.shadowMaterial;
                if (_animMaterial == null)
                {
                    _animMaterial = Instantiate(Drawing.CropMaterial);
                    _animMaterial.SetVector("_CropFactors", new Vector4(uvs[0].x, uvs[0].y, uvs[0].width, uvs[0].height));
                }
                if (ChatConfig.instance.DrawShadows)
                {
                    if (_shadowMaterial == null)
                    {
                        _shadowMaterial = Instantiate(Drawing.CropMaterialColorMultiply);
                        _shadowMaterial.SetVector("_CropFactors", new Vector4(uvs[0].x, uvs[0].y, uvs[0].width, uvs[0].height));
                        _shadowMaterial.SetColor("_Color", Color.black.ColorWithAlpha(0.2f));
                        _shadowMaterial.renderQueue = 3001;
                    }
                    _shadowMaterial.mainTexture = texture;
                    animInfo.shadowMaterial     = _shadowMaterial;
                }
                _animMaterial.mainTexture = texture;
                animInfo.imageMaterial    = _animMaterial;

                var newCachedSpriteData = new CachedSpriteData(imageDownloadInfo.type, animInfo, isDelayConsistent, width, height);
                ImageDownloader.CachedTextures[spriteIndex] = newCachedSpriteData;

                if (cachedTex != null && oldAnimInfo != null && oldAnimInfo.uvs.Length == 1)
                {
                    foreach (CustomText currentMessage in _chatMessages)
                    {
                        for (int i = currentMessage.emoteRenderers.Count - 1; i >= 0; i--)
                        {
                            CustomImage img = currentMessage.emoteRenderers[i];
                            if (img.spriteIndex == spriteIndex)
                            {
                                Plugin.Log("Freeing old emote!");
                                imagePool.Free(img);
                                currentMessage.emoteRenderers.RemoveAt(i);
                            }
                        }
                    }
                }

                foreach (CustomText currentMessage in _chatMessages)
                {
                    if (currentMessage.messageInfo == null || !currentMessage.hasRendered)
                    {
                        continue;
                    }

                    foreach (EmoteInfo e in currentMessage.messageInfo.parsedEmotes.Values)
                    {
                        if (e.textureIndex == spriteIndex)
                        {
                            Drawing.OverlayImage(currentMessage, e);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Plugin.Log($"Exception when overlaying animated emote! {e.ToString()}");
            }
        }