/// <summary> /// Converts Unity Texture2D to OpenCV Mat /// </summary> /// <returns>New mat</returns> /// <param name="texture">Unity texture</param> /// <param name="parameters">Conversion parameters</param> public static Mat TextureToMat(Texture2D texture, TextureConversionParams parameters = null) { if (null == parameters) { parameters = TextureConversionParams.Default; } Color32[] pixels32 = texture.GetPixels32(); return(PixelsToMat(pixels32, texture.width, texture.height, parameters.FlipVertically, parameters.FlipHorizontally, parameters.RotationAngle)); }
/// <summary> /// Converts Unity Texture2D to OpenCV Mat /// </summary> /// <returns>New mat</returns> /// <param name="texture">Unity texture</param> /// <param name="parameters">Conversion parameters</param> public static Mat TextureToMat(WebCamTexture texture, TextureConversionParams parameters = null) { if (null == parameters) { parameters = TextureConversionParams.Default; } Array.Resize(ref pixels2, texture.width * texture.height); pixels2 = texture.GetPixels32(pixels2); return(PixelsToMat(pixels2, texture.width, texture.height, parameters.FlipVertically, parameters.FlipHorizontally, parameters.RotationAngle)); }
/// <summary> /// Converts Unity Texture2D to OpenCV Mat /// </summary> /// <returns>New mat</returns> /// <param name="texture">Unity texture</param> /// <param name="parameters">Conversion parameters</param> public static Mat TextureToMat(Texture2D texture, TextureConversionParams parameters = null) { if (null == parameters) { parameters = TextureConversionParams.Default; } // Array.Resize(ref pixels,texture.GetRawTextureData<Color32>().Length); //texture.GetRawTextureData<Color32>().CopyTo(pixels); Array.Resize(ref pixels, texture.width * texture.height); pixels = texture.GetPixels32(); return(PixelsToMat(pixels, texture.width, texture.height, parameters.FlipVertically, parameters.FlipHorizontally, parameters.RotationAngle)); }