public static bool ClampSize(Texture2D p_texture, float p_minSize = 4, float p_maxSize = 512)
        {
            bool v_return = false;

            p_maxSize = Mathf.Max(2, p_maxSize);
            p_minSize = Mathf.Max(2, p_minSize);
            if (p_texture != null)
            {
                bool v_needApplyMin = p_texture.width < p_minSize || p_texture.height < p_minSize;
                bool v_needApplyMax = p_texture.width > p_maxSize || p_texture.height > p_maxSize;
                if (v_needApplyMin || v_needApplyMax)
                {
                    float v_sizeToApply = v_needApplyMin ? p_minSize : p_maxSize;
                    float v_widthRatio  = (float)v_sizeToApply / p_texture.width;
                    float v_heightRatio = (float)v_sizeToApply / p_texture.height;
                    if (v_widthRatio < v_heightRatio)
                    {
                        p_texture.BilinearScale(Mathf.RoundToInt(p_texture.width * v_widthRatio), Mathf.RoundToInt(p_texture.height * v_widthRatio));
                    }
                    else
                    {
                        p_texture.BilinearScale(Mathf.RoundToInt(p_texture.width * v_heightRatio), Mathf.RoundToInt(p_texture.height * v_heightRatio));
                    }
                    v_return = true;
                }
            }
            return(v_return);
        }
Ejemplo n.º 2
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        static public Texture2D FetchOrMakeIcon(string texPart, Color color, float scale)
        {
            string cacheKey = string.Join("*", texPart, color, scale);

            if (iconCache.ContainsKey(cacheKey))
            {
                return(iconCache[cacheKey]);
            }

            // Make it from stratch
            string largeCacheKey   = string.Join("*", texPart, color, 1f);
            string overlayCacheKey = string.Join("*", texPart, color, scale);

            Texture2D largeIcon;

            if (iconCache.ContainsKey(largeCacheKey))
            {
                largeIcon = iconCache[largeCacheKey];
            }
            else
            {
                largeIcon = ContentFinder <Texture2D> .Get("UI/Overlays/RimLoot_" + texPart, true).CloneAsReadable();

                // Colorize and that's the largeIcon
                largeIcon.Colorize(color);
                largeIcon.Apply();
                iconCache[largeCacheKey] = largeIcon;
            }

            Texture2D overlayIcon = largeIcon.Clone();

            // Scale it and that's the overlayIcon
            overlayIcon.BilinearScale(
                Mathf.RoundToInt(largeIcon.width * scale),
                Mathf.RoundToInt(largeIcon.height * scale)
                );
            overlayIcon.Apply();

            // Stash it into cache
            iconCache[overlayCacheKey] = overlayIcon;
            return(iconCache[cacheKey]);
        }
Ejemplo n.º 3
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        /// <summary> Scale the loaded image down if nesscessary. </summary>
        private Texture2D Resize(Texture2D image, int maxSize)
        {
            if (maxSize < 0)
            {
                return(image);
            }

            // No need to resize.
            if (maxSize >= image.width && maxSize >= image.height)
            {
                return(image);
            }

            float scaleFactor = maxSize / (float)Mathf.Max(image.width, image.height);
            int   newWidth    = (int)(image.width * scaleFactor);
            int   newHeight   = (int)(image.height * scaleFactor);

            image.BilinearScale(newWidth, newHeight);
            return(image);
        }