Ejemplo n.º 1
0
        void Options_ScreenResolutionChanged(object sender, EventArgs e)
        {
            //Get the new viewport from EventArgs
            Viewport viewport = e.Cast <ViewportEventArgs>().Viewport;

            //Re-position title based on new viewport
            gameTitle.X = gameTitle.GetCenterPosition(viewport).X;
            gameTitle.Y = viewport.Height;

            //Re-position all credits based on new viewport
            for (int i = 0; i < AdditionalSprites.Count; i++)
            {
                TextSprite credit = AdditionalSprites[i].Cast <TextSprite>();

                credit.X = credit.GetCenterPosition(viewport).X;

                if (i == 0)
                {
                    credit.Y = gameTitle.Y + gameTitle.Height;
                }
                else
                {
                    TextSprite prevCredit = AdditionalSprites[i - 1].Cast <TextSprite>();
                    credit.Y = prevCredit.Y + prevCredit.Height + (_creditsFont.LineSpacing - _creditsFont.MeasureString("A").Y);
                }
            }
        }
Ejemplo n.º 2
0
        public MultiplayerScreen(SpriteBatch sb)
            : base(sb, Color.Chocolate * 0.9f)
        {
            ClearColor.A = 255;

            Name = "MultiPlayer";

            GLibXNASampleGame.Instance.SessionManagement.SessionsFound += new EventHandler <Glib.XNA.NetworkLib.NetworkSessionsFoundEventArgs>(SessionManagement_SessionsFound);
            GLibXNASampleGame.Instance.SessionManagement.SessionJoined += new EventHandler <Glib.XNA.NetworkLib.NetworkSessionJoinedEventArgs>(SessionManagement_SessionJoined);


            //See MainMenu for TextSprite sample comments
            title          = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Title"), "Networking Sample", Color.Gold);
            title.Position = new Vector2(title.GetCenterPosition(Graphics.Viewport).X, 15);
            AdditionalSprites.Add(title);

            hostSession             = new TextSprite(sb, new Vector2(0, title.Y + title.Height + 5), GLibXNASampleGame.Instance.Content.Load <SpriteFont>("MenuItem"), "Host Session", Color.MediumSpringGreen);
            hostSession.X           = hostSession.GetCenterPosition(Graphics.Viewport).X;
            hostSession.IsHoverable = true;
            hostSession.HoverColor  = Color.SpringGreen;
            hostSession.Pressed    += new EventHandler(hostSession_Pressed);
            AdditionalSprites.Add(hostSession);

            joinSession             = new TextSprite(sb, new Vector2(0, hostSession.Y + hostSession.Height + 5), GLibXNASampleGame.Instance.Content.Load <SpriteFont>("MenuItem"), "Join Session", Color.MediumSpringGreen);
            joinSession.X           = joinSession.GetCenterPosition(Graphics.Viewport).X;
            joinSession.IsHoverable = true;
            joinSession.HoverColor  = Color.SpringGreen;
            joinSession.Pressed    += new EventHandler(joinSession_Pressed);
            AdditionalSprites.Add(joinSession);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Creates and initializes the video player sample screen.
        /// </summary>
        /// <param name="spriteBatch">The <see cref="SpriteBatch"/> to render to.</param>
        public VideoPlayerScreen(SpriteBatch spriteBatch)
            : base(spriteBatch, Color.DarkGray)
        {
            Name = "VideoPlayer";

            //Reduces the ARGB values, then resets alpha to 255
            ClearColor  *= 1f / 6f;
            ClearColor.A = 255;

            //See MainMenu for TextSprite sample comments
            title          = new TextSprite(spriteBatch, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Title"), "VideoPlayer Sample", Color.PaleGoldenrod);
            title.Position = new Vector2(title.GetCenterPosition(spriteBatch.GraphicsDevice.Viewport).X, 15);
            AdditionalSprites.Add(title);

            escapeReturnDesc          = new TextSprite(spriteBatch, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Details"), "Press escape\nto return to\nthe main menu", Color.PaleGoldenrod);
            escapeReturnDesc.Position = new Vector2(3);
            AdditionalSprites.Add(escapeReturnDesc);

            //This event is fired when a key is pressed
            KeyboardManager.KeyDown += new SingleKeyEventHandler(KeyboardManager_KeyDown);

            creditTextSprite          = new TextSprite(spriteBatch, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Details"), "Video obtained from nps.gov/cany/planyourvisit/rivervideos.htm", Color.Goldenrod);
            creditTextSprite.Color.A  = 32;
            creditTextSprite.Position = new Vector2(creditTextSprite.GetCenterPosition(spriteBatch.GraphicsDevice.Viewport).X, spriteBatch.GraphicsDevice.Viewport.Height - creditTextSprite.Height - 5);
            AdditionalSprites.Add(creditTextSprite);

            //VideoSprite: Like a sprite, but displays a video
            video = new VideoSprite(GLibXNASampleGame.Instance.Content.Load <Video>("VideoSample"), Vector2.Zero, spriteBatch);
            video.Video.Stop();
            video.Position = video.GetCenterPosition(spriteBatch.GraphicsDevice.Viewport);
            Sprites.Add(video);
        }
Ejemplo n.º 4
0
 public LoadingScreen(SpriteBatch sb)
     : base(sb, Color.DarkOliveGreen)
 {
     Name                 = "Loading";
     loadingText          = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Subtitle"), "Loading...", Color.Cornsilk);
     loadingText.Position = loadingText.GetCenterPosition(Graphics.Viewport);
     AdditionalSprites.Add(loadingText);
 }
Ejemplo n.º 5
0
        void Options_ScreenResolutionChanged(object sender, EventArgs e)
        {
            //relocate buttons and labels on the screen!

            PauseLabel.Position = new Vector2(Sprites.SpriteBatch.GraphicsDevice.Viewport.Width / 2 - PauseLabel.Width / 2, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .1f);

            ResumeButton.Position = new Vector2(ResumeButton.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .2f);
            ExitButton.Position   = new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .8f);
            ExitLabel.Position    = new Vector2(ExitLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ExitButton.Y + (ExitButton.Height / 2 - ExitLabel.Height / 2));
            ShopButton.Position   = new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .53f);
            ResumeLabel.Position  = new Vector2(ResumeLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ResumeButton.Y + (ResumeButton.Height / 2 - ResumeLabel.Height / 2));
            OptionButton.Position = new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .37f);
            ShopLabel.Position    = new Vector2(ShopLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ShopButton.Y + (ShopButton.Height / 2 - ShopLabel.Height / 2));
            OptionsLabel.Position = new Vector2(OptionsLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, OptionButton.Y + (OptionButton.Height / 2 - OptionsLabel.Height / 2));
        }
Ejemplo n.º 6
0
        public GameLobbyScreen(SpriteBatch sb)
            : base(sb, Color.Gainsboro * 0.75f)
        {
            ClearColor.A = 255;
            Name         = "NetworkLobby";

            title   = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Title"), "Lobby", Color.ForestGreen);
            title.X = title.GetCenterPosition(Graphics.Viewport).X;
            title.Y = 15;
            AdditionalSprites.Add(title);

            gamerList          = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("MenuItem"), "", Color.IndianRed);
            gamerList.Position = gamerList.GetCenterPosition(Graphics.Viewport);
            AdditionalSprites.Add(gamerList);

            KeyboardManager.KeyDown += new SingleKeyEventHandler(KeyboardManager_KeyDown);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Creates and initializes the main menu.
        /// </summary>
        /// <param name="sb">The <see cref="SpriteBatch"/> to render to.</param>
        public MainMenu(SpriteBatch sb)
            : base(sb, Color.Lime)
        {
            Name = "MainMenu";

            //TextureFactory: Creates textures at runtime
            TextureFactory factory = new TextureFactory(sb.GraphicsDevice);

            //Sprite: A simple bitmap image, with convenient methods and properties
            //Yet it has so many possibilities...
            //Here it is used as a mouse cursor
            //Star image courtesy of Wikimedia user Felipe Micaroni Lalli
            //Image obtained from http://commons.wikimedia.org/wiki/File:Star_Ouro.svg
            mouseCursor                   = new Sprite(GLibXNASampleGame.Instance.Content.Load <Texture2D>("Star"), Vector2.Zero, sb);
            mouseCursor.Scale             = new Vector2(.1f);
            mouseCursor.UseCenterAsOrigin = true;

            //OverlayImage overlays the second image onto the first (not in place)
            Texture2D imageOverlay = factory.CreateSquare(15, Color.DarkGray * 0.65F);

            TextureFactory.OverlayImage(imageOverlay, factory.CreateSquare(11, Color.Black * 0.75F), new Point(2, 2));
            TextureFactory.OverlayImage(imageOverlay, factory.CreateSquare(7, Color.DarkOrange * 0.85F), new Point(4, 4));
            TextureFactory.OverlayImage(imageOverlay, factory.CreateSquare(3, Color.DarkRed * 0.95F), new Point(6, 6));

            fadingImage          = new Sprite(imageOverlay, Vector2.Zero, sb);
            fadingImage.Position = new Vector2(15, 25);
            //The CreateFade method creates an array of textures, each one closer to the final texture than the last
            //It is used for fades
            Texture2D finalFadeImage = factory.CreateRectangle(fadingImage.Texture.Width, fadingImage.Texture.Height, Color.Red);

            TextureFactory.OverlayImage(finalFadeImage, factory.CreateHollowRectangle(fadingImage.Texture.Width - 4, fadingImage.Texture.Height - 4, Color.DarkRed), new Point(2, 2));
            fades = TextureFactory.CreateFade(fadingImage.Texture, finalFadeImage, 300);

            mouseBoundingBox = new Sprite(factory.CreateHollowCircle((mouseCursor.Width / 2).Round(), Color.Navy), mouseCursor.Position, sb)
            {
                UseCenterAsOrigin = true
            };

            //TextSprite: Displays text
            //Can be used for titles, descriptions, etc
            title = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Title"), "GlenLibrary XNA");
            //Extension method: GetCenterPosition: Returns the position required to center the object on the specified viewport
            title.Position = new Vector2(title.GetCenterPosition(sb.GraphicsDevice.Viewport).X, 15);
            //Fancy color constructor: Uses a Vector4 with RGBA values expressed as floats from 0 to 1, basically dark gray shadow with 128 alpha
            title.Shadow = new TextShadow(title, new Vector2(-2, 2), new Color(new Vector4(Color.DarkGray.ToVector3(), 0.5f)));

            AdditionalSprites.Add(title);


            desc         = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Subtitle"), "A general purpose XNA library", Color.Chocolate);
            desc.Color  *= 0.75f;
            desc.Color.A = 255;
            desc.X       = desc.GetCenterPosition(Graphics.Viewport).X;
            desc.Y       = title.Y + title.Height + 5;

            AdditionalSprites.Add(desc);

            //Add items to the buttons dictionary
            buttons.Add("Video Player", "VideoPlayer");
            buttons.Add("Multiplayer", "MultiPlayer");
            buttons.Add("Animated Sprite", "AnimatedScreen");

            #region Generation of buttons systematically
            float yCoord = desc.Y + desc.Height + 10;

            foreach (var element in buttons)
            {
                Sprite buttonSprite = new Sprite(GLibXNASampleGame.Instance.TextureCreator.CreateSquare(1, Color.Red), Vector2.Zero, sb);

                TextSprite button = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("MenuItem"), element.Key);
                //Allows hovering (and therefore clicking) on a sprite
                button.IsHoverable = true;
                // These are the colors that are displayed at the various hovering states
                button.HoverColor    = Color.DarkCyan;
                button.NonHoverColor = Color.Black;
                // "Pressed" event handler lambda expression
                button.Pressed += (src, args) => GLibXNASampleGame.Instance.SetScreen(buttons[((TextSprite)src).Text]);
                // Setting width and height on a Sprite scales it
                buttonSprite.Width    = button.Width + 6;
                buttonSprite.Height   = button.Height + 4;
                buttonSprite.Position = new Vector2(buttonSprite.GetCenterPosition(sb.GraphicsDevice.Viewport).X, yCoord);
                // ParentSprite: Allows for a "button" behind a clickable TextSprite (or not clickable), all collision and position logic done with this sprite
                button.ParentSprite = buttonSprite;

                // Round to look better
                button.Scale.X = button.Scale.X.Round();
                button.Scale.Y = button.Scale.Y.Round();
                button.X       = button.X.Round();
                button.Y       = button.Y.Round();

                Sprites.Add(buttonSprite);
                AdditionalSprites.Add(button);

                yCoord += buttonSprite.Height;
                yCoord += 7.5f;
                yCoord  = yCoord.Round();
            }
            #endregion

            // ProgressBar: A dynamically generated progress bar, could be used to represent asset loading progress
            // Here it is just used for effects :-)
            progressBar = new ProgressBar(Vector2.Zero, _filledColors[0], _emptyColors[0], sb);
            //HeightScale: The progress bar shall be 7 pixels high
            progressBar.HeightScale = 7;
            progressBar.Denominator = Graphics.Viewport.Width - 20;
            progressBar.Value       = 0;
            progressBar.X           = progressBar.GetCenterPosition(sb.GraphicsDevice.Viewport).X;
            progressBar.Y           = Graphics.Viewport.Height - progressBar.Height - 5;
            Sprites.Add(progressBar);

            caption         = new TextSprite(sb, GLibXNASampleGame.Instance.Content.Load <SpriteFont>("Details"), "A caption!");
            caption.X       = caption.GetCenterPosition(Graphics.Viewport).X;
            caption.Y       = progressBar.Y - caption.Height - 2;
            caption.Visible = false;
            AdditionalSprites.Add(caption);

            // Random Particle Generator: A particle generator that uses a Random instance to set properties of the generated particles
            RandomParticleGenerator particlegen = new RandomParticleGenerator(sb, GLibXNASampleGame.Instance.Content.Load <Texture2D>("Star"));
            particlegen.MinimumParticleColorChangeRate = 0.925f;
            particlegen.MinimumTimeToLive   = TimeSpan.FromMilliseconds(400);
            particlegen.MaximumTimeToLive   = TimeSpan.FromMilliseconds(780);
            particlegen.ParticlesToGenerate = 1;
            particlegen.ScaleFactor         = 15;
            // TimeToLiveSettings: When to make a particle expire, binary flaggable enumerator
            particlegen.TTLSettings = TimeToLiveSettings.AlphaLess100 | TimeToLiveSettings.StrictTTL;

            // Particle engine: Generates particles using the specified particle generator
            mouseParticleGen = new ParticleEngine(particlegen);
            mouseParticleGen.FramesPerGeneration = 3;
            mouseParticleGen.Tracked             = mouseCursor;

            AdditionalSprites.Add(mouseParticleGen);
            AdditionalSprites.Add(mouseCursor);
            AdditionalSprites.Add(mouseBoundingBox);

            Sprites.Add(fadingImage);
        }
Ejemplo n.º 8
0
 private void ShowCaption()
 {
     caption.X       = caption.GetCenterPosition(Graphics.Viewport).X;
     caption.Y       = progressBar.Y - caption.Height - 2;
     caption.Visible = true;
 }
Ejemplo n.º 9
0
        public override void InitScreen(ScreenType screenType)
        {
            base.InitScreen(screenType);
            MediaPlayer.MediaStateChanged -= musicHandler;
            MediaPlayer.MediaStateChanged += musicHandler;
            BackgroundSprite = new Sprite(GameContent.GameAssets.Images.Backgrounds.Screens[ScreenBackgrounds.Credits], Vector2.Zero, Sprites.SpriteBatch);
            SpriteFont SegoeUIMono = GameContent.GameAssets.Fonts.NormalText;

            _scrollingSpeed = new Vector2(0, -1);

            Texture2D logo = GameContent.GameAssets.Images.Controls.Title;

            gameTitle   = new Sprite(logo, new Vector2(0, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height), Sprites.SpriteBatch);
            gameTitle.X = gameTitle.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X;
            //credits = new TextSprite(Sprites.SpriteBatch, , "\n\n\n\nWeek 1 - Functional Spec, GameState Management\n
            //Week 3 - AI's\n\n\n\n\n\n\n\n\n\n\n\nWeek 4 - Xbox Converson\n\n\n\n\nUnderlying Library written by:\nGlen Husman (glen3b)\nGlib is available on github! \n\n\n\n\n\n\n                Music:\n\nFailing Defense - Kevin MacLeod\n\nAll music obtained from Incompetech.com", Color.White);
            //credits = new TextSprite(Sprites.SpriteBatch, GameContent.GameAssets.Fonts.NormalText, "   Plequarius: Galactic Commanders\n\n\n\n\n\nAll Developement:\nGlen Husman\n\nMinor Assistance:\nAbe", Color.White);

            //credits.Position = new Vector2(credits.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height+imgSprite.Height);

            _creditsSong = GameContent.GameAssets.Music[ScreenMusic.Credits];

            int lastWeekID = 0;

            foreach (KeyValuePair <XmlCredits.Week, XmlCredits.Student> weekStudent in _xmlCredits.Students)
            {
                int weekID = weekStudent.Key.ID;

                if (lastWeekID != weekID)
                {
                    StringBuilder title = new StringBuilder();

                    title.AppendFormat("\n\n\n\nWeek {0} - ", weekID);

                    for (int topicCounter = 0; topicCounter < weekStudent.Key.Topics.Count; topicCounter++)
                    {
                        KeyValuePair <int, string> topic = weekStudent.Key.Topics[topicCounter];
                        title.AppendFormat("{0}{1}", topic.Value, topicCounter == weekStudent.Key.Topics.Count - 1 ? "\n" : ", ");
                    }

                    TextSprite credit = new TextSprite(Sprites.SpriteBatch, _boldCreditsFont, title.ToString());
                    credit.X     = credit.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X;
                    credit.Color = Color.White;

                    if (credits.Count == 0)
                    {
                        credit.Y = gameTitle.Y + gameTitle.Height;
                    }
                    else
                    {
                        credit.Y = credits[credits.Count - 1].Y + credits[credits.Count - 1].Height + (_creditsFont.LineSpacing - _creditsFont.MeasureString("A").Y);
                    }
                    credits.Add(credit);

                    lastWeekID = weekID;
                }

                TextSprite student = new TextSprite(Sprites.SpriteBatch, _creditsFont, String.Format("{0} {1}\n", weekStudent.Value.FirstName, weekStudent.Value.LastName));
                student.X     = student.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X;
                student.Color = Color.White;
                student.Y     = credits[credits.Count - 1].Y + credits[credits.Count - 1].Height + (_creditsFont.LineSpacing - _creditsFont.MeasureString("A").Y);
                credits.Add(student);
            }

            //The IEnumerable cast method
            AdditionalSprites.AddRange(credits.Cast <ISprite>());
            Sprites.Add(gameTitle);

            _elapsedTime = TimeSpan.Zero;
        }
Ejemplo n.º 10
0
        public override void InitScreen(ScreenType screenType)
        {
            base.InitScreen(screenType);

            Texture2D button = GameContent.GameAssets.Images.Controls.Button;

            StateManager.Options.ScreenResolutionChanged += new EventHandler(Options_ScreenResolutionChanged);

            PauseLabel          = new TextSprite(Sprites.SpriteBatch, Vector2.Zero, GameContent.GameAssets.Fonts.BoldText, "Paused");
            PauseLabel.Position = new Vector2(Sprites.SpriteBatch.GraphicsDevice.Viewport.Width / 2 - PauseLabel.Width / 2, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .1f);
            PauseLabel.Color    = Color.White;
            AdditionalSprites.Add(PauseLabel);

            ResumeButton          = new Sprite(button, Vector2.Zero, Sprites.SpriteBatch);
            ResumeButton.Position = new Vector2(ResumeButton.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .2f);
#if WINDOWS
            ResumeButton.MouseEnter += new EventHandler(ResumeButton_MouseEnter);
            ResumeButton.MouseLeave += new EventHandler(ResumeButton_MouseLeave);
#endif
            Sprites.Add(ResumeButton);



            ExitButton = new Sprite(button, new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .8f), Sprites.SpriteBatch);

#if WINDOWS
            ExitButton.MouseEnter += new EventHandler(BackButton_MouseEnter);
            ExitButton.MouseLeave += new EventHandler(BackButton_MouseLeave);
#endif
            Sprites.Add(ExitButton);

            ResumeLabel                      = new TextSprite(Sprites.SpriteBatch, Vector2.Zero, GameContent.GameAssets.Fonts.NormalText, "Resume");
            ResumeLabel.Position             = new Vector2(ResumeLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ResumeButton.Y + (ResumeButton.Height / 2 - ResumeLabel.Height / 2));
            ResumeLabel.Color                = Color.White;
            ResumeLabel.IsHoverable          = true;
            ResumeLabel.IsManuallySelectable = true;
            ResumeLabel.HoverColor           = Color.MediumAquamarine;
            ResumeLabel.NonHoverColor        = Color.White;
            AdditionalSprites.Add(ResumeLabel);

            ExitLabel                      = new TextSprite(Sprites.SpriteBatch, Vector2.Zero, GameContent.GameAssets.Fonts.NormalText, "Exit");
            ExitLabel.Position             = new Vector2(ExitLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ExitButton.Y + (ExitButton.Height / 2 - ExitLabel.Height / 2));
            ExitLabel.Color                = Color.White;
            ExitLabel.IsHoverable          = true;
            ExitLabel.IsManuallySelectable = true;
            ExitLabel.HoverColor           = Color.MediumAquamarine;
            ExitLabel.NonHoverColor        = Color.White;
            AdditionalSprites.Add(ExitLabel);

            ShopButton          = new Sprite(button, Vector2.Zero, Sprites.SpriteBatch);
            ShopButton.Position = new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .53f);

#if WINDOWS
            ShopButton.MouseEnter += new EventHandler(ShopButton_MouseEnter);
            ShopButton.MouseLeave += new EventHandler(ShopButton_MouseLeave);
#endif
            Sprites.Add(ShopButton);

            ShopLabel                      = new TextSprite(Sprites.SpriteBatch, Vector2.Zero, GameContent.GameAssets.Fonts.NormalText, "Shop");
            ShopLabel.Position             = new Vector2(ShopLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, ShopButton.Y + (ShopButton.Height / 2 - ShopLabel.Height / 2));
            ShopLabel.Color                = Color.White;
            ShopLabel.IsHoverable          = true;
            ShopLabel.IsManuallySelectable = true;
            ShopLabel.HoverColor           = Color.MediumAquamarine;
            ShopLabel.NonHoverColor        = Color.White;
            AdditionalSprites.Add(ShopLabel);

            OptionButton          = new Sprite(button, Vector2.Zero, Sprites.SpriteBatch);
            OptionButton.Position = new Vector2(ResumeButton.X, Sprites.SpriteBatch.GraphicsDevice.Viewport.Height * .37f);

#if WINDOWS
            OptionButton.MouseEnter += new EventHandler(OptionButton_MouseEnter);
            OptionButton.MouseLeave += new EventHandler(OptionButton_MouseLeave);
#endif
            Sprites.Add(OptionButton);

            OptionsLabel                      = new TextSprite(Sprites.SpriteBatch, Vector2.Zero, GameContent.GameAssets.Fonts.NormalText, "Options");
            OptionsLabel.Position             = new Vector2(OptionsLabel.GetCenterPosition(Sprites.SpriteBatch.GraphicsDevice.Viewport).X, OptionButton.Y + (OptionButton.Height / 2 - OptionsLabel.Height / 2));
            OptionsLabel.Color                = Color.White;
            OptionsLabel.IsHoverable          = true;
            OptionsLabel.IsManuallySelectable = true;
            OptionsLabel.HoverColor           = Color.MediumAquamarine;
            OptionsLabel.NonHoverColor        = Color.White;
            AdditionalSprites.Add(OptionsLabel);
        }
Ejemplo n.º 11
0
 void Session_GamerLeft(object sender, GamerLeftEventArgs e)
 {
     gamerList.Text.Replace(e.Gamer.Gamertag + Environment.NewLine, "");
     gamerList.Position = gamerList.GetCenterPosition(Graphics.Viewport);
 }