///////////////////////////////////////////////////////////// PICK THE NEXT STATE
    /// This is the big one - it takes the state the game was in last time, and chooses the next state.
    /// Order of operations is important here, since it defines how the game rules work.
    public void PickNextState()
    {
        //Most importantly, if you're in the GameWin state, you can't be knocked out of it when the balls stop
        if (previousState == GameState.Win)
        {
            if (currentTeam == Team.Red)
            {
                mainUITextScript.DisplayMessage("Red Wins Forever!", 30);
            }
            else
            {
                mainUITextScript.DisplayMessage("Blue Wins Forever!", 30);
            }
        }

        //if a foul has been triggered, start a new turn.
        else if (previousState == GameState.Foul)
        {
            if (currentTeam == Team.Red)
            {
                NewBlueTurn();
                mainUITextScript.DisplayMessage("Red Foul! Blue's Turn", 3);
            }
            else
            {
                NewRedTurn();
                mainUITextScript.DisplayMessage("Blue Foul! Red's Turn", 3);
            }
        }

        //when continuation ends, start a new turn for the other team
        //no matter what you do in a continuation, its the end of your turn.
        else if (previousState == GameState.Continuation)
        {
            if (currentTeam == Team.Blue)
            {
                NewRedTurn();
            }
            else
            {
                NewBlueTurn();
            }
        }

        //if it's not a continuation and the ball has been hit, then go to placing a ball
        //placing the ball then moves on to roquet
        else if (ballBeenHit)
        {
            mainUITextScript.DisplayMessage("ROQUET!!!", 3);
            ballBeenHit  = false;
            currentState = GameState.PlaceBall;
        }

        //if the ball has gone through a hoop but not been hit, get a continuation
        else if (ballThroughHoop)
        {
            mainUITextScript.DisplayMessage("CONTINUATION!!!", 3);
            ballThroughHoop = false;
            currentState    = GameState.Continuation;
        }

        //otherwise, if you've had an uneventful roquet, go to continuation
        //(this means that a roquet leads to a continuation any time it doesn't lead to a collision)
        else if (previousState == GameState.Roquet)
        {
            mainUITextScript.DisplayMessage("CONTINUATION!!!", 3);
            currentState = GameState.Continuation;
        }

        //if none of the options above have happened, go to a new turn for the other player
        else
        {
            if (currentTeam == Team.Blue)
            {
                NewRedTurn();
            }
            else
            {
                NewBlueTurn();
            }
        }
    }