Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        var textIndicators = new List <TextIndicator>(GetComponentsInChildren <TextIndicator>());

        attackModeIndicator    = textIndicators.Find(ind => ind.name.Contains("AttackMode"));
        formationModeIndicator = textIndicators.Find(ind => ind.name.Contains("FormationMode"));
    }
Ejemplo n.º 2
0
 public void OnTextIndicatorRequest(TextIndicator textIndicator)
 {
     try
     {
         OnClearAllAnalysisTextMessages();
         GameObject textMessage = Instantiate(textIndicatorPrefab, textIndicator.point, Quaternion.LookRotation(Camera.main.transform.forward)) as GameObject;
         textMessage.GetComponent <TextMesh>().text = textIndicator.text;
         recoredTextIndicatorObjects.Add(textMessage);
     }
     catch (Exception e)
     {
         Debug.Log(e.Message);
     }
 }
    // Use this for initialization
    void Start()
    {
        var textIndicators = new List <TextIndicator>(GetComponentsInChildren <TextIndicator>());

        enemyCountIndicator = textIndicators.Find(ind => ind.name.Contains("EnemyCount"));
    }
Ejemplo n.º 4
0
	// Use this for initialization
	void Start () {
		textMesh = GetComponent<TextMesh>();
		handler = transform.parent.gameObject;
		textIndicator = handler.GetComponent<TextIndicator>();
	}