Ejemplo n.º 1
0
 void nextEvent()
 {
     currentEventIndex++;
     if (currentEventIndex >= level.eventList.Count && !dialog.isTextBoxActiv())
     {
         ApplicationModel.isWinned = true;
         SceneManager.LoadScene(2);
     }
     else
     {
         currentEvent   = level.eventList[currentEventIndex];
         enemiesSpawned = false;
         spawnTime      = level.eventList[currentEventIndex].time;
         nextDialog     = 0;
     }
 }