Ejemplo n.º 1
0
    public TetrominoManager(BaseConfig _config) : base(_config)
    {
        //Set up Spawn system
        spawnConfig               = (TetrominoSpawnConfig)_config;
        tetrominoPoolParent       = new GameObject("TetrominoPool").transform;
        tetrominoSpritePoolParent = new GameObject("TetrominoSpritePool").transform;
        tetrominoSpawner          = new TetrominoSpawner(spawnConfig, tetrominoPoolParent, tetrominoSpritePoolParent);

        CreatePool();
    }
Ejemplo n.º 2
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    //Sets the preview factory
    public void SetSpawnConfig(BaseConfig config)
    {
        TetrominoSpawnConfig spawnConfig = (TetrominoSpawnConfig)config;

        previewTetrominoFactory = new PreviewTetrominoFactory(spawnConfig.PreviewTetrominoPrefabs,
                                                              spawnConfig.MaxTetrominosInQueue, poolTransform);

        previewTetrominoFactory.CreatePool();

        maxQueue          = spawnConfig.MaxTetrominosInQueue;
        previewTetrominos = new Queue <PreviewTetromino>();
    }
Ejemplo n.º 3
0
        //Set Spawn connfigs
        public TetrominoSpawner(TetrominoSpawnConfig spawnConfig, Transform tetrominoParent, Transform spriteParent)
        {
            config = spawnConfig;

            switch (spawnConfig.TetrominoSpawnType)
            {
            case Enums.TetrominoSpawnType.Random:
                tetrominoFactory = new RandomTetrominoFactory(spawnConfig.TetrominoPrefabs, spawnConfig.TetrominoPoolAmount, tetrominoParent);
                break;

            case Enums.TetrominoSpawnType.Queued:
                tetrominoFactory = new QueuedTetrominoFactory(spawnConfig.TetrominoPrefabs, spawnConfig.TetrominoPoolAmount, tetrominoParent);
                break;
            }

            tetrominoSpritePool = new TetrominoSpritePool(spawnConfig.TetrominoPrefabs, spawnConfig.TetrominoPoolAmount, spriteParent);
        }