Ejemplo n.º 1
0
        public void Fire()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W__________________
___W_W_______B____X_____
___W_W__________________
___W_W__________________
_WWWWWWWWW________O_____
_____W__________________
_____W_WWWWW____________
_________WWWWWWWW_______
________________________
___________WWWW_________
________________________
________________________
____WWW_________________
________________________";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Fire);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 2
0
        public void ChasingEachOther()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
________________________
________________________
________________________
________________________
_WWWWWWWWW______________
________________________
________________________
_________WWWWWWWW_______
________________________
___________WWWW_________
________________________
________________________
________________________
____X__________O________";

            initialConfig["orientation"] = "west";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Move);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 3
0
        public void OutOfEnergyGoGetBattery()
        {
            initialConfig["grid"] =
                @"________________________
________________W_______
________________W______W
____________W___W______W
________________W______W
_______________________W
________________________
________________________
________WWWWWWWW________
________________B_______
________________________
___WWWWWWWWWWWWWW_______
______________________X_
______________________O_
________________________
________________________";

            initialConfig["energy"] = 0;

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Fire);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 4
0
        public void TurnRightToGetBattery()
        {
            initialConfig["grid"] =
                @"_____________________W__
___________WWWWWWWWWWW__
_________B___W_B_____W__
_____________________W__
_____________________W__
_WWWWWWWWWWW_________W__
________________________
________________________
_______________W__W_____
_______________W__W_____
_____X____________W_____
___O_B____________W___L_
__________________W_____
__________________W_____
________________________
________________________";

            initialConfig["orientation"] = "east";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Right);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 5
0
        public void OpponentBetweenBatteryWithNoEnergy()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W__________________
___W_W__________________
___W_W__________________
___W_W__________________
_WWWWWWWWW_________X____
_____W__________________
_____W_WWWWW_______O____
_________WWWWWWWW_______
________________________
___________WWWW____B____
________________________
________________________
____WWW_________________
________________________";

            initialConfig["energy"] = 0;

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Right | TankAction.Left);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 6
0
        public void ShotInTheBack()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W_____________L____
___W_W__________________
___W_W_____________L____
___W_W__________________
_WWWWWWWWW_________X____
_____W__________________
_____W_WWWWW____________
_________WWWWWWWW_______
________________________
___________WWWW_________
___________________O____
________________________
____WWW_________________
________________________";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Right | TankAction.Left);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 7
0
        public void OpponentBehindMe()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W__________________
___W_W__________________
___W_W_____________O____
___W_W__________________
_WWWWWWWWW_________X____
_____W__________________
_____W_WWWWW____________
_________WWWWWWWW_______
________________________
___________WWWW_________
________________________
________________________
____WWW_________________
________________________";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Left);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 8
0
        public void DontNeedBattery()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W_O________________
___W_W____________X_____
___W_W____________B_____
___W_W__________________
_WWWWWWWWW______________
_____W__________________
_____W_WWWWW____________
_________WWWWWWWW_______
________________________
___________WWWW_________
________________________
________________________
____WWW_________________
________________________";

            initialConfig["energy"] = 10;

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Move);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 9
0
        public void MultipleBatteriesWithOpponentNearOutOfEnergy()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W_____B____________
___W_W____________X_____
___W_W____________B_____
___W_W__________________
_WWWWWWWWW______________
_____W______O___________
_____W_WWWWW____________
_________WWWWWWWW_______
________________________
__________WWWW_________
________________________
________________________
____WWW_________________
________________________";

            initialConfig["energy"] = 0;
            initialConfig["health"] = 30;

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Move);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }
Ejemplo n.º 10
0
        public void ForwardForBatteryFar()
        {
            initialConfig["grid"] =
                @"________________________
___W_____WWWWWWWW_______
___W_W__________________
___W_W____________X_____
___W_W__________________
___W_W__________________
_WWWWWWWWW______________
_____W__________________
_____W_WWWWW____________
_________WWWWWWWW_B_____
________________________
____O______WWWW_________
________________________
________________________
____WWW_________________
________________________";

            TestTankClient client = new TestTankClient(initialConfig, TankAction.Move);
            Game           game   = new Game(client);

            game.Run(new SignalWeights());
        }