// Use this for initialization void Start() { if (File.Exists(Application.persistentDataPath + "/sv.txt")) { using (StreamReader sw = new StreamReader(Application.persistentDataPath + "/sv.txt", System.Text.Encoding.Default)) { i = Convert.ToInt16(sw.ReadLine()); TestScr a = new TestScr(); a.Change(i, mater, txt); } } }
public void OnPointerClick(PointerEventData eventData) { i++; using (StreamWriter sw = new StreamWriter(Application.persistentDataPath + "/sv.txt", false, System.Text.Encoding.Default)) { sw.WriteLine(i); } Debug.Log(i); TestScr a = new TestScr(); a.Change(i, mater, txt); // TestScr a = new TestScr(); // a.Change(i); // this.renderer.material; // GameObject.renderer.material = GameObject.GetComponent<Script>().newMaterial; }