Ejemplo n.º 1
0
        public void ValidTurnCausePlayerToBeEliminated()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("p1", new List <Tile>());
            Posn    p1Pos = new Posn(0, 1, 6);

            test.setStartPos(b, p1, p1Pos);
            SPlayer p2    = new SPlayer("p2", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            test.setStartPos(b, p2, p2Pos);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, a.numEliminated(), "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Count == 1, "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been moved to eliminated players");
            Assert.IsFalse(tmpturn.currentPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been removed from current players");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 1, "count of current players has not decreased to 1");
        }
Ejemplo n.º 2
0
        public void DragonTileHolderDoesNotChangeAfterPlayATurn()
        {
            TestScenerios test = new TestScenerios();

            Admin a  = test.createAdminWithDrawPile(new List <Tile> {
            });
            Board b  = new Board();
            Tile  t1 = test.makeTile(7, 0, 6, 1, 5, 4, 2, 3);
            Tile  t2 = test.makeTile(1, 3, 0, 5, 2, 7, 4, 6);
            Tile  t3 = test.makeTile(2, 4, 3, 6, 5, 1, 7, 0);

            SPlayer p1 = test.createPlayerAtPos("red", new List <Tile> {
                t1, t2
            }, new RandomPlayer(), new Posn(3, 4, 3), b);
            SPlayer p2 = test.createPlayerAtPos("green", new List <Tile> {
                t1, t2, t3
            }, new RandomPlayer(), new Posn(3, 4, 3), b);
            SPlayer p3 = test.createPlayerAtPos("blue", new List <Tile> {
                t1, t2
            }, new RandomPlayer(), new Posn(2, 4, 6), b);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);
            a.addToActivePlayers(p3);


            a.setDragonTileHolder(p3);
            a.playATurn(b, t3);

            Assert.AreEqual("blue", a.getDragonTileHolder().getColor());
            Console.WriteLine(XMLEncoder.splayerToXML(p3, a));
        }
Ejemplo n.º 3
0
        public void PlayAValidTurnChangesOrderOfInGamePlayers()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("blue", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);
            SPlayer p2    = new SPlayer("green", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            b.addPlayerToBoard("blue", p1Pos);
            b.addPlayerToBoard("green", p2Pos);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.IsTrue(tmpturn.currentPlayers[0].getColor() == "green");
            Assert.IsTrue(tmpturn.currentPlayers[1].getColor() == "blue");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 2);
        }
Ejemplo n.º 4
0
        public void DragonTileHolderChangesFromPlayerToNullIfAfterDrawingAllPlayersHave3Tiles()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          t3   = test.makeTile(0, 3, 2, 4, 1, 6, 5, 7);
            Tile          t4   = test.makeTile(0, 2, 4, 5, 1, 7, 3, 6);
            Tile          t5   = test.makeTile(1, 2, 3, 4, 5, 6, 7, 0);
            Tile          t6   = test.makeTile(1, 5, 2, 4, 3, 7, 0, 6);

            Admin admin = test.createAdminWithDrawPile(new List <Tile> {
                t1, t2
            });
            Board   board = new Board();
            SPlayer p1    = test.createPlayerAtPos("blue", new List <Tile> {
                t3, t4
            }, new RandomPlayer(), new Posn(2, 2, 2), board);
            SPlayer p2 = test.createPlayerAtPos("red", new List <Tile> {
                t3, t4
            }, new RandomPlayer(), new Posn(2, 2, 2), board);
            SPlayer p3 = test.createPlayerAtPos("sienna", new List <Tile> {
                t3, t4, t1
            }, new RandomPlayer(), new Posn(2, 2, 2), board);

            admin.addToActivePlayers(p1);
            admin.addToActivePlayers(p2);
            admin.addToActivePlayers(p3);

            admin.setDragonTileHolder(p1);
            admin.drawTilesWithDragonHolder();

            Assert.IsNull(admin.getDragonTileHolder());
        }
Ejemplo n.º 5
0
        public void PlayAValidTurnRemovesTileFromDrawPile()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("blue", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);

            b.addPlayerToBoard(p1.getColor(), p1Pos);

            SPlayer p2    = new SPlayer("hotpink", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            b.addPlayerToBoard(p2.getColor(), p2Pos);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, tmpturn.drawPile.Count);
            Assert.IsFalse(tmpturn.drawPile.Exists(x => x.isEqualOrRotation(t2)));

            List <Tile> hand = tmpturn.currentPlayers[1].getHand();

            Assert.IsTrue(hand.Exists(x => x.isEqualOrRotation(t2)));
        }
Ejemplo n.º 6
0
        public void PlayerHandAlreadyOnBoard()
        {
            TestScenerios test         = new TestScenerios();
            Tile          mostSymTile  = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          medSymTile   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          leastSymTile = test.makeTile(0, 5, 1, 3, 2, 6, 4, 7);

            Admin a = test.createAdminWithDrawPile(new List <Tile> {
            });
            Board b = new Board();

            b.placeTileAt(mostSymTile, 1, 1);

            SPlayer p1 = new SPlayer("blue", test.makeHand(mostSymTile, medSymTile), new MostSymmetricPlayer());

            p1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos00(b, p1);
            Tile t = p1.playTurn(b, a.getDrawPileSize());

            Assert.IsTrue(a.isCheating(p1, b, t));
        }
Ejemplo n.º 7
0
        public void SPlayerPlayTurnChoosesValidMoveAndRemovesTileFromHand()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(4, 3, 5, 2, 6, 7, 0, 1);
            Tile          t2   = test.makeTile(4, 3, 5, 7, 6, 1, 0, 2);
            Tile          t3   = test.makeTile(4, 5, 6, 0, 7, 1, 2, 3);
            List <Tile>   hand = test.makeHand(t1, t2, t3);
            Admin         a    = test.createAdminWithDrawPile(new List <Tile> {
            });

            Board   b       = new Board();
            SPlayer player1 = new SPlayer("blue", hand, new RandomPlayer());

            player1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos(b, player1, new Posn(1, 0, 0));
            a.addToActivePlayers(player1);
            Tile t = player1.playTurn(b, a.getDrawPileSize());

            Assert.IsTrue(!b.isEliminationMove("blue", t));
            Assert.IsFalse(player1.getHand().Contains(t));
        }