public CubismSpriteWithMotion(CubismModel model, IEnumerable <Texture> textures, bool disposeModel = false)
     : base(model, textures, disposeModel)
 {
     using var reader = new StreamReader(TestResources.GetModelResource(@"motions/Hiyori_m02.motion3.json"));
     motion           = new CubismMotion(model, JsonSerializer.Deserialize <CubismMotionSetting>(reader.ReadToEnd()))
     {
         Weight               = 1.0,
         LoopFading           = true,
         GlobalFadeInSeconds  = 0.5,
         GlobalFadeOutSeconds = 0.5,
     };
 }
        public TestSceneCubismSprite()
        {
            var moc      = new CubismMoc(TestResources.GetModelResource("Hiyori.moc3"));
            var textures = new[]
            {
                Texture.FromStream(TestResources.GetModelResource("textures/texture_00.png")),
                Texture.FromStream(TestResources.GetModelResource("textures/texture_01.png")),
            };

            Model         = new CubismModel(moc);
            Sprite        = CreateSprite(Model, textures);
            Sprite.Size   = new Vector2(SpriteSize);
            Sprite.Anchor = Anchor.Centre;
            Sprite.Origin = Anchor.Centre;
            Add(Sprite);
        }
        public void SetUp()
        {
            var moc = new CubismMoc(TestResources.GetModelResource("Hiyori.moc3"));

            model = new CubismModel(moc);
        }
Ejemplo n.º 4
0
 private T loadJsonFile <T>(string file)
 {
     using var reader = new StreamReader(TestResources.GetModelResource(file));
     return(JsonSerializer.Deserialize <T>(reader.ReadToEnd()));
 }
Ejemplo n.º 5
0
 public void SetUp()
 {
     moc     = new CubismMoc(TestResources.GetModelResource(@"Hiyori.moc3"));
     model   = new CubismModel(moc);
     setting = loadJsonFile <CubismModelSetting>(@"Hiyori.model3.json");
 }
 public CubismSpriteWithPhysics(CubismModel model, IEnumerable <Texture> textures, bool disposeModel = false)
     : base(model, textures, disposeModel)
 {
     using var reader = new StreamReader(TestResources.GetModelResource(@"Hiyori.physics3.json"));
     physics          = new CubismPhysics(model, JsonSerializer.Deserialize <CubismPhysicsSetting>(reader.ReadToEnd()));
 }