private void OnCollisionEnter2D(Collision2D collision) { if (controlable == false) { trail.ClearTrail(); } Skillenable = false; }
private void OnCollisionEnter2D(Collision2D collision) { if (isFly == true) { Hurt(); } canShowSkill = false; isFly = false; myTrail.ClearTrail(); }
public void OnCollisionEnter2D(Collision2D collision) { mt.ClearTrail(); //Hurt(); }
private void OnCollisionEnter(Collision collision) { myTrail.ClearTrail(); }
private void OnCollisionEnter2D(Collision2D collision) { isFly = false; myTrail.ClearTrail(); }