Ejemplo n.º 1
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AppConstWrap": AppConstWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LocalizationWrap": LocalizationWrap.Register(L); break;

        case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TweenPositionWrap": TweenPositionWrap.Register(L); break;

        case "TweenRotationWrap": TweenRotationWrap.Register(L); break;

        case "TweenScaleWrap": TweenScaleWrap.Register(L); break;

        case "TweenWidthWrap": TweenWidthWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UIAtlasWrap": UIAtlasWrap.Register(L); break;

        case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break;

        case "UIButtonWrap": UIButtonWrap.Register(L); break;

        case "UICameraWrap": UICameraWrap.Register(L); break;

        case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break;

        case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break;

        case "UIGridWrap": UIGridWrap.Register(L); break;

        case "UIInputWrap": UIInputWrap.Register(L); break;

        case "UILabelWrap": UILabelWrap.Register(L); break;

        case "UIPanelWrap": UIPanelWrap.Register(L); break;

        case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break;

        case "UIRectWrap": UIRectWrap.Register(L); break;

        case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break;

        case "UISliderWrap": UISliderWrap.Register(L); break;

        case "UISpriteWrap": UISpriteWrap.Register(L); break;

        case "UITextureWrap": UITextureWrap.Register(L); break;

        case "UIToggleWrap": UIToggleWrap.Register(L); break;

        case "UITweenerWrap": UITweenerWrap.Register(L); break;

        case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break;

        case "UIWidgetWrap": UIWidgetWrap.Register(L); break;

        case "UtilsWrap": UtilsWrap.Register(L); break;

        case "UtilWrap": UtilWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;
        }
    }
Ejemplo n.º 2
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "EventDelegateWrap": EventDelegateWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SimpleFramework_AppConstWrap": SimpleFramework_AppConstWrap.Register(L); break;

        case "SimpleFramework_ByteBufferWrap": SimpleFramework_ByteBufferWrap.Register(L); break;

        case "SimpleFramework_LuaBehaviourWrap": SimpleFramework_LuaBehaviourWrap.Register(L); break;

        case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break;

        case "SimpleFramework_Manager_MusicManagerWrap": SimpleFramework_Manager_MusicManagerWrap.Register(L); break;

        case "SimpleFramework_Manager_NetworkManagerWrap": SimpleFramework_Manager_NetworkManagerWrap.Register(L); break;

        case "SimpleFramework_Manager_PanelManagerWrap": SimpleFramework_Manager_PanelManagerWrap.Register(L); break;

        case "SimpleFramework_Manager_ResourceManagerWrap": SimpleFramework_Manager_ResourceManagerWrap.Register(L); break;

        case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break;

        case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break;

        case "SimpleFramework_WrapGridWrap": SimpleFramework_WrapGridWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UIButtonWrap": UIButtonWrap.Register(L); break;

        case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break;

        case "UIGridWrap": UIGridWrap.Register(L); break;

        case "UILabelWrap": UILabelWrap.Register(L); break;

        case "UIPanelWrap": UIPanelWrap.Register(L); break;

        case "UIRectWrap": UIRectWrap.Register(L); break;

        case "UITweener_StyleWrap": UITweener_StyleWrap.Register(L); break;

        case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break;

        case "UIWidgetWrap": UIWidgetWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;
        }
    }
Ejemplo n.º 3
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AppConstWrap": AppConstWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "ResourcesWrap": ResourcesWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UnityEngine_EventSystems_UIBehaviourWrap": UnityEngine_EventSystems_UIBehaviourWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break;

        case "UnityEngine_UI_GraphicWrap": UnityEngine_UI_GraphicWrap.Register(L); break;

        case "UnityEngine_UI_ImageWrap": UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine_UI_MaskableGraphicWrap": UnityEngine_UI_MaskableGraphicWrap.Register(L); break;

        case "UnityEngine_UI_SelectableWrap": UnityEngine_UI_SelectableWrap.Register(L); break;

        case "UtilWrap": UtilWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;
        }
    }
Ejemplo n.º 4
0
 public static void Bind(IntPtr L, string type = null)
 {
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     AppConstWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioSourceWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraWrap.Register(L);
     CharacterControllerWrap.Register(L);
     ColliderWrap.Register(L);
     ComponentWrap.Register(L);
     DebuggerWrap.Register(L);
     DelegateFactoryWrap.Register(L);
     DelegateWrap.Register(L);
     EnumWrap.Register(L);
     GameObjectWrap.Register(L);
     IEnumeratorWrap.Register(L);
     InputWrap.Register(L);
     KeyCodeWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     LuaEnumTypeWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     ObjectWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PhysicsWrap.Register(L);
     PlayModeWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RendererWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     ScreenWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     stringWrap.Register(L);
     System_ObjectWrap.Register(L);
     TestDelegateListenerWrap.Register(L);
     TestEventListenerWrap.Register(L);
     TestLuaDelegateWrap.Register(L);
     TextureWrap.Register(L);
     TimeWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformWrap.Register(L);
     TypeWrap.Register(L);
     UtilWrap.Register(L);
     WWWWrap.Register(L);
 }
Ejemplo n.º 5
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "AnimatorWrap": AnimatorWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoundsWrap": BoundsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "DoTweenManagerWrap": DoTweenManagerWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "Matrix4x4Wrap": Matrix4x4Wrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshFilterWrap": MeshFilterWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MeshWrap": MeshWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "NetworkReachWrap": NetworkReachWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RectWrap": RectWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SDKManagerWrap": SDKManagerWrap.Register(L); break;

        case "ShaderWrap": ShaderWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "SpriteWrap": SpriteWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "SystemInfoWrap": SystemInfoWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "Teacher_AppConstWrap": Teacher_AppConstWrap.Register(L); break;

        case "Teacher_ByteBufferWrap": Teacher_ByteBufferWrap.Register(L); break;

        case "Teacher_LuaBehaviourWrap": Teacher_LuaBehaviourWrap.Register(L); break;

        case "Teacher_LuaHelperWrap": Teacher_LuaHelperWrap.Register(L); break;

        case "Teacher_Manager_NetworkManagerWrap": Teacher_Manager_NetworkManagerWrap.Register(L); break;

        case "Teacher_Manager_PanelManagerWrap": Teacher_Manager_PanelManagerWrap.Register(L); break;

        case "Teacher_Manager_ResourceManagerWrap": Teacher_Manager_ResourceManagerWrap.Register(L); break;

        case "Teacher_Manager_TimerManagerWrap": Teacher_Manager_TimerManagerWrap.Register(L); break;

        case "Teacher_UtilWrap": Teacher_UtilWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "Texture2DWrap": Texture2DWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TouchWrap": TouchWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UnityEngine_EventSystems_EventSystemWrap": UnityEngine_EventSystems_EventSystemWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break;

        case "UnityEngine_UI_ImageWrap": UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine_UI_InputFieldWrap": UnityEngine_UI_InputFieldWrap.Register(L); break;

        case "UnityEngine_UI_ScrollRectWrap": UnityEngine_UI_ScrollRectWrap.Register(L); break;

        case "UnityEngine_UI_TextWrap": UnityEngine_UI_TextWrap.Register(L); break;

        case "UnityEngine_UI_ToggleWrap": UnityEngine_UI_ToggleWrap.Register(L); break;

        case "UploadManagerWrap": UploadManagerWrap.Register(L); break;

        case "WWWFormWrap": WWWFormWrap.Register(L); break;

        case "WWWWrap": WWWWrap.Register(L); break;
        }
    }
Ejemplo n.º 6
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimationWrap": AnimationWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BaseLuaWrap": BaseLuaWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "ButtonWrap": ButtonWrap.Register(L); break;

        case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break;

        case "ByteBufferWrap": ByteBufferWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break;

        case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break;

        case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break;

        case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break;

        case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameLogicWrap": GameLogicWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "GraphicWrap": GraphicWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "ImageWrap": ImageWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break;

        case "iooWrap": iooWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LoadSceneMgrWrap": LoadSceneMgrWrap.Register(L); break;

        case "LuaHelperWrap": LuaHelperWrap.Register(L); break;

        case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "MovieTextureWrap": MovieTextureWrap.Register(L); break;

        case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "PoolManagerWrap": PoolManagerWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SettingManagerWrap": SettingManagerWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TextWrap": TextWrap.Register(L); break;

        case "TimerManagerWrap": TimerManagerWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break;

        case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break;

        case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break;

        case "UIProgressWrap": UIProgressWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UtilCommonWrap": UtilCommonWrap.Register(L); break;

        case "UtilMathWrap": UtilMathWrap.Register(L); break;

        case "UtilWrap": UtilWrap.Register(L); break;
        }
    }
Ejemplo n.º 7
0
 public static void Bind(IntPtr L, string type = null)
 {
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     AppConstWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AssetInfoWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioSourceWrap.Register(L);
     AutomicIntWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     ButtonWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraMgrWrap.Register(L);
     CameraWrap.Register(L);
     CanvasWrap.Register(L);
     CharacterControllerWrap.Register(L);
     ColliderWrap.Register(L);
     ComponentWrap.Register(L);
     Constans_SkillTargetWrap.Register(L);
     Constans_SkillTypeWrap.Register(L);
     DebuggerWrap.Register(L);
     DelegateFactoryWrap.Register(L);
     DelegateWrap.Register(L);
     DropdownWrap.Register(L);
     EnumWrap.Register(L);
     ErrorManagerWrap.Register(L);
     ErrorModelWrap.Register(L);
     EventDefWrap.Register(L);
     FightUnitMgrWrap.Register(L);
     GameDataWrap.Register(L);
     GameObjectWrap.Register(L);
     IEnumeratorWrap.Register(L);
     ImageWrap.Register(L);
     InputFieldWrap.Register(L);
     InputManagerWrap.Register(L);
     InputWrap.Register(L);
     KeyCodeWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     LuaEnumTypeWrap.Register(L);
     MapUtilsWrap.Register(L);
     MaskWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     MultipleTimeLengthButtonTriggerWrap.Register(L);
     MusicManagerWrap.Register(L);
     NetWorkScriptWrap.Register(L);
     ObjectWrap.Register(L);
     OneByOne_AccountDTOWrap.Register(L);
     OneByOne_AttackDTOWrap.Register(L);
     OneByOne_DamageDTOWrap.Register(L);
     OneByOne_FightBuildModelWrap.Register(L);
     OneByOne_FightPlayerModelWrap.Register(L);
     OneByOne_FightProtocolWrap.Register(L);
     OneByOne_FightRoomModelWrap.Register(L);
     OneByOne_FightSkillWrap.Register(L);
     OneByOne_FightSoldierModelWrap.Register(L);
     OneByOne_LoginProtocolWrap.Register(L);
     OneByOne_MatchProtocolWrap.Register(L);
     OneByOne_MoveDTOWrap.Register(L);
     OneByOne_ProtocolWrap.Register(L);
     OneByOne_SelectModelWrap.Register(L);
     OneByOne_SelectProtocolWrap.Register(L);
     OneByOne_SelectRoomDTOWrap.Register(L);
     OneByOne_UserDTOWrap.Register(L);
     OneByOne_UserProtocolWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PhysicsWrap.Register(L);
     PlayerBehaviourFacadeWrap.Register(L);
     PlayerControllerWrap.Register(L);
     PlayerPrefsWrap.Register(L);
     PlayModeWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RawImageWrap.Register(L);
     RectMask2DWrap.Register(L);
     RectTransformWrap.Register(L);
     RendererWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     ResourceLoaderWrap.Register(L);
     SceneLoaderWrap.Register(L);
     ScreenWrap.Register(L);
     ScrollbarWrap.Register(L);
     ScrollRectWrap.Register(L);
     SelectableWrap.Register(L);
     SkillButtonWrap.Register(L);
     SkillTipSingletonWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SliderWrap.Register(L);
     SocketModelWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     SpriteWrap.Register(L);
     stringWrap.Register(L);
     System_ObjectWrap.Register(L);
     TestDelegateListenerWrap.Register(L);
     TestEventListenerWrap.Register(L);
     TestLuaDelegateWrap.Register(L);
     TextureWrap.Register(L);
     TextWrap.Register(L);
     TimeWrap.Register(L);
     ToggleGroupWrap.Register(L);
     ToggleWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformFinderWrap.Register(L);
     TransformWrap.Register(L);
     TransUtilsWrap.Register(L);
     TypeWrap.Register(L);
     UIutilsWrap.Register(L);
     UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
     UtilWrap.Register(L);
     WWWWrap.Register(L);
 }