public void MessageDisplayed_OnStatIncrease([Values] StatType raisedStat, [Range(1, 5)] int boostAmount)
        {
            //arrange
            _humanPlayer1.SetMove(_doNothingMove);
            _humanPlayer2.SetMove(_doNothingMove);

            _humanTeam.SetDeathsOnRoundEndEvent();

            _enemyPlayer1.SetMove(_doNothingMove);
            _enemyPlayer2.SetMove(_doNothingMove);

            StatRaisedEventArgs e = new StatRaisedEventArgs(raisedStat, boostAmount);

            _humanPlayer1.TurnEnded += delegate { _humanPlayer1.OnStatRaised(e); };

            //Act
            _battleManager.Battle(_humanTeam, _enemyTeam);

            //Assert
            MockOutputMessage[] outputs = _output.GetOutputs();

            string statTypeString = raisedStat == StatType.Evade ? "evasion" : raisedStat.ToString().ToLower();

            string            expectedMessage = $"{_humanPlayer1.DisplayName}'s {statTypeString} was raised by {boostAmount}!\n";
            MockOutputMessage output          = outputs.FirstOrDefault(o => o.Message == expectedMessage);

            Assert.NotNull(output);
        }