void CreateEnemyUI() { if (!EnemyUI) { return; } GameObject _obj = Instantiate(EnemyUI); _obj.transform.parent = GameMgr.thisobject.Canvas_Ref.transform; TestEnemyUI enemyui = _obj.GetComponent <TestEnemyUI>(); enemyui.TargetObject = this.gameObject; }
// Use this for initialization void Start() { UI = GetComponentInParent <TestEnemyUI>(); text = GetComponent <Text>(); }