private Country CreateCountry(int starCount) { var card = new TerritoryCard() { StarCount = starCount }; var country = new Country() { Card = card }; countries.Add(country); return(country); }
public void GenerateCards(TerritoryNode[] allTerritories) { int armyValue = 1; for (int i = 0; i < allTerritories.Length + 2; i++) { TerritoryCard cardScript = cards[i].GetComponent <TerritoryCard>(); if (i < allTerritories.Length) { cardScript.InitializeTerritoryCard(allTerritories[i], armyValue); armyValue++; } else { } if (armyValue > 3) { } } }