public void Export()
        {
            var paths = StandaloneFileBrowser.SaveFilePanel("Export types", DefaultPath, "types", extensions);


            if (paths == null || string.IsNullOrEmpty(paths))
            {
                return;
            }

            Texture2D exportTexture = new Texture2D(TerrainTypeData2D.GetLength(0), TerrainTypeData2D.GetLength(1), TextureFormat.RGB24, false);

            Color32[] pixels = new Color32[exportTexture.width * exportTexture.height];
            for (int x = 0; x < exportTexture.width; x++)
            {
                for (int y = 0; y < exportTexture.width; y++)
                {
                    int PixelId = x + y * exportTexture.width;

                    pixels[PixelId] = new Color32(TerrainTypeData2D[x, y], 0, 0, 255);
                }
            }
            exportTexture.SetPixels32(pixels);
            exportTexture.Apply();

            byte[] data = exportTexture.EncodeToPNG();
            File.WriteAllBytes(paths, data);

            EnvPaths.SetLastPath(ExportPathKey, Path.GetDirectoryName(paths));
            GenericInfoPopup.ShowInfo("Types export success!\n" + Path.GetFileName(paths));
        }
        public void Import()
        {
            var paths = StandaloneFileBrowser.OpenFilePanel("Import types", DefaultPath, extensions, false);

            if (paths == null || paths.Length == 0 || string.IsNullOrEmpty(paths[0]))
            {
                return;
            }

            byte[] data = File.ReadAllBytes(paths[0]);

            Texture2D importTexture = new Texture2D(2, 2);

            importTexture.LoadImage(data, false);

            if (importTexture.width != TerrainTypeData2D.GetLength(0) || importTexture.height != TerrainTypeData2D.GetLength(1))
            {
                Debug.LogError("Incorrect dimensions! " + importTexture.width + "x" + importTexture.height + " / " + TerrainTypeData2D.GetLength(0) + "x" + TerrainTypeData2D.GetLength(1));
            }

            Undo.RegisterUndo(new UndoHistory.HistoryTerrainType());

            Color32[] pixels = importTexture.GetPixels32();
            for (int x = 0; x < importTexture.width; x++)
            {
                for (int y = 0; y < importTexture.width; y++)
                {
                    int PixelId = x + y * importTexture.width;

                    TerrainTypeData2D[x, y] = pixels[PixelId].r;
                    //pixels[PixelId] = new Color32(TerrainTypeData2D[x, y], 0, 0, 255);
                }
            }

            TerrainTypeTexture = null;
            ApplyTerrainTypeChanges();
            ScmapEditor.Current.TerrainMaterial.SetTexture("_TerrainTypeAlbedo", TerrainTypeTexture);
        }