public override BattleState HandleTileClick(TerrainTile tile)
        {
            if (tile.UnitOnTile && tile.UnitOnTile.IsAttackableBy(_actor) && tile.AdjacentTo(_actor.CurrentTile)) {
                return new ExecuteAttack(_actor, tile);
            }

            else if (_navGraph.TilesInRange.Contains(tile)) {
                return new ExecuteMove(_actor, _navGraph.PathToTile(tile), _navGraph.CostToTile(tile));
            }
            return null;
        }