Ejemplo n.º 1
0
    /// <summary>
    /// Turns a plane's vertices into a segment of a sphere
    ///  - Processes neighbour faces in order to remove gaps/tears
    /// </summary>
    /// <param name="face">The face in question (aint it an ugly one?)</param>
    private void FinalizeFace(TerrainPatch face)
    {
        if (face.finalized)
        {
            return;
        }

        var verts = face.mesh.vertices;

        for (int i = 0; i < verts.Length; i++)
        {
            //    //verts[i] = verts[i].normalized * (scale + noise(verts[i], 2, 1.7f, 0.1f, scale / size));
            //verts[i].y += noise(verts[i], 2, 1.7f, 0.1f, 10);
            float hs = scale / 2;
            //float u = (verts[i].x + hs) / scale;
            //float v = (verts[i].z + hs) / scale;
            //verts[i].y = heightmap.GetPixelBilinear(u, v).grayscale * 20;
            verts[i].y = GetHeightAt(verts[i].x + hs, verts[i].z + hs) * heightScalar;
        }

        face.mesh.vertices = verts;

        face.mesh.RecalculateNormals();
        face.mesh.RecalculateBounds();

        face.Texturize();

        face.filter.sharedMesh = face.mesh;
        //face.collider.sharedMesh = face.mesh;

        face.finalized = true;
    }