Ejemplo n.º 1
0
    private void onRightMouseClicked()
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2f, Screen.height / 2f, 0));

        if (Physics.Raycast(ray, out hit, 7f))
        {
            float x = hit.transform.position.x;
            float y = hit.transform.position.y;
            float z = hit.transform.position.z;

            if (Mathf.Abs(hit.point.x - x) == 0.5f)
            {
                x += Mathf.Sign(hit.point.x - x);
            }
            else if (Mathf.Abs(hit.point.y - y) == 0.5f)
            {
                y += Mathf.Sign(hit.point.y - y);
            }
            else if (Mathf.Abs(hit.point.z - z) == 0.5f)
            {
                z += Mathf.Sign(hit.point.z - z);
            }

            generator.GenerateBlock(new Vector3(x, y, z));
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        //Debug.Log(this.transform.position);
        //target.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, Camera.main.nearClipPlane));

        Ray myRay = new Ray(this.transform.position, this.transform.forward);

        Debug.DrawRay(myRay.origin, myRay.direction * 100);
        RaycastHit hitObject;

        if (Physics.Raycast(myRay, out hitObject, 7))
        {
            if ("Chest(Clone)" == hitObject.collider.gameObject.name)
            {
                Transform    hitLocation  = hitObject.transform;
                MeshRenderer hit_renderer = hitLocation.GetComponent <MeshRenderer>();
                Material[]   chest_mat    = hit_renderer.materials;
                for (int i = 0; i < 3; i++)
                {
                    Material highlight = new Material(chest_mat[i]);
                    highlight.SetColor("_Color", new Color(1.0f, 0.0f, 0.0f));
                    hit_renderer.materials[i] = highlight;
                }
                hitLocation.GetComponents <AudioSource>()[0].enabled = false;
                hitLocation.GetComponents <AudioSource>()[1].enabled = true;
            }
            else if ("OVRPlayerController" != hitObject.collider.gameObject.name)
            {
                if (old_hit.collider != null)
                {
                    Transform    old_hit_loc      = old_hit.transform;
                    MeshRenderer old_hit_renderer = old_hit_loc.GetComponent <MeshRenderer>();
                    old_hit_renderer.material = old_mat;
                }

                old_hit = hitObject;


                Transform    hitLocation  = hitObject.transform;
                MeshRenderer hit_renderer = hitLocation.GetComponent <MeshRenderer>();
                old_mat = hit_renderer.material;
                Material highlight = new Material(hit_renderer.material);
                highlight.SetColor("_Color", new Color(1.0f, 0.0f, 0.0f));
                hit_renderer.material = highlight;
                if (can_click)
                {
                    if (CrossPlatformInputManager.GetAxis("Oculus_GearVR_RIndexTrigger") > 0.8f)
                    {
                        can_click = false;
                        float x = hitObject.transform.position.x;
                        float y = hitObject.transform.position.y;
                        float z = hitObject.transform.position.z;

                        if (Mathf.Abs(hitObject.point.x - x) == 0.5f)
                        {
                            x += Mathf.Sign(hitObject.point.x - x);
                        }
                        else if (Mathf.Abs(hitObject.point.y - y) == 0.5f)
                        {
                            y += Mathf.Sign(hitObject.point.y - y);
                        }
                        else if (Mathf.Abs(hitObject.point.z - z) == 0.5f)
                        {
                            z += Mathf.Sign(hitObject.point.z - z);
                        }

                        generator.GenerateBlock(new Vector3(x, y, z));
                        Debug.Log("1");
                        Debug.Log(can_click);
                        Debug.Log("-------------------------------------------------");
                    }
                    else if (CrossPlatformInputManager.GetAxis("Oculus_GearVR_RHandTrigger") > 0.8f)
                    {
                        can_click = false;
                        generator.BlockDestroyed(hitObject.transform.position);
                        Destroy(hitObject.transform.gameObject);
                        Debug.Log("2");
                        Debug.Log(can_click);
                        Debug.Log("-------------------------------------------------");
                    }
                }
                if (CrossPlatformInputManager.GetAxis("Oculus_GearVR_RIndexTrigger") < 0.2f && CrossPlatformInputManager.GetAxis("Oculus_GearVR_RHandTrigger") < 0.2f)
                {
                    can_click = true;
                    Debug.Log("3");
                    Debug.Log(can_click);
                    Debug.Log("-------------------------------------------------");
                }
            }
        }
        else
        {
            if (old_hit.collider != null)
            {
                if ("OVRPlayerController" != old_hit.collider.gameObject.name)
                {
                    Transform    old_hit_loc      = old_hit.transform;
                    MeshRenderer old_hit_renderer = old_hit_loc.GetComponent <MeshRenderer>();
                    old_hit_renderer.material = old_mat;
                    old_hit = new RaycastHit();
                }
            }
        }
    }